G
Ggbah
Guest
I've been trying to think about this for some time now, and I would like your input and perspectives.
I was considering at the start of the game creating a ds grid which acts as a spreadsheet for items in game.
This DS grid would be what all of the chest or other item generating objects would call for item details. It would pull this data from the item database grid and populate into the players individual dsgrid inventory system.
I want to know if it would be better to have the item database be a file on the drive rather than taking up ram at the start of the game and always being open. I am also concerned about people having easy access to an entire item database, as I would prefer to keep things appropriately hidden from the majority. (so people dont have a very easy way of changing item data in the item database).
I would bring up dialogue and quest systems but I have a feeling they are all very similar in how I will store them, and wanted some sage advice.
Thank you,
I was considering at the start of the game creating a ds grid which acts as a spreadsheet for items in game.
This DS grid would be what all of the chest or other item generating objects would call for item details. It would pull this data from the item database grid and populate into the players individual dsgrid inventory system.
I want to know if it would be better to have the item database be a file on the drive rather than taking up ram at the start of the game and always being open. I am also concerned about people having easy access to an entire item database, as I would prefer to keep things appropriately hidden from the majority. (so people dont have a very easy way of changing item data in the item database).
I would bring up dialogue and quest systems but I have a feeling they are all very similar in how I will store them, and wanted some sage advice.
Thank you,