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Android Charles Proxy Logs and game maker 1.4 Android

J

jackhigh24

Guest
Has anyone ever set up Charles Proxy to get debug logs from an Android game, as I followed all instruction to set it so it accepts the Charles Proxy certificate so I can get logs with no SSL encryption but it does not seem to work, here is the instructions for android
https://www.charlesproxy.com/documentation/using-charles/ssl-certificates/
as these instructions in the link show how to do it in an app set to debug mode ? then I'm guessing game maker does not set our game to debug mode when we push it to a usb debug set connected device with it not working, I know game maker opens a cmd with info but that does not cover the info an ad mediation company needs to find a problem with some ads, anyone got any ideas.

Oh and i asked the Heyzap the ad mediation company if they knew how to make it work with game maker and they said they don't support game maker so don't know how.
 
J

jackhigh24

Guest
So I take it no one knows how to do this, I checked that the call from the manifest works it seems that its just this bit in the xml file that game maker is blocking some how
<network-security-config>
<debug-overrides>
<trust-anchors>
<!-- Trust user added CAs while debuggable only -->
<certificates src="user" />
</trust-anchors>
</debug-overrides>
</network-security-config>
 
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