B
basement ape
Guest
Something I've been wondering about: Is it possible/feasible to implement a feature in GMS2 that simulates the CPU, GPU, RAM etc-limitations of a given console?
This could be a great help for people who aim to try and release on consoles eventually. That way we'd be able to optimize and cut down on unnecessary fluff early on in-development.
This could be a great help for people who aim to try and release on consoles eventually. That way we'd be able to optimize and cut down on unnecessary fluff early on in-development.