Matt Yeomans
Member
In an effort to appeal to people of all languages and literacy, I wonder if a user interface could be composed entirely of symbols rather than text (with exception of the game's logo).
I'm trying this now and have implemented an end-of-level menu with four clipart-esque symbols:
These seem like they just might get their intended points across, and there may be no need for any text anywhere yet.
But then...
I'm wondering about warnings and the such, stuff like, "Don't turn power off while saving," epilepsy warnings, or copyright stuff. I'm thinking that if they're absolutely necessary, maybe display them simultaneously in, like, six popular languages at once... or simply have a language selector upon initial launch of the game.
But I still wonder if even THESE could be done with pictographic symbols!
MY QUESTIONS FOR YOU:
I'm trying this now and have implemented an end-of-level menu with four clipart-esque symbols:
- a silhouette of an SD card (for saving/overwriting your current time and score)
- an arrow forward for moving to the next level
- an arrow circling back on itself for retrying the level
- and a triangle with a line under it to signify "eject" for going back to the main menu
Also, on my main menu, I've got, for example, in the "Controls" section, a symbol of a game controller and another symbol of a keyboard and mouse for the menu wherein you change your controls. And in that control-change menu, next to each action, I have the character's sprite doing the action. So you move the cursor down to the section where you see the character going from standing to crouching and hopefully you assume that's the "duck" control that you may or may not want to remap. A sprite of the character going from standing to jumping is another one, a sprite of the character shooting, etc.
These seem like they just might get their intended points across, and there may be no need for any text anywhere yet.
But then...
I'm wondering about warnings and the such, stuff like, "Don't turn power off while saving," epilepsy warnings, or copyright stuff. I'm thinking that if they're absolutely necessary, maybe display them simultaneously in, like, six popular languages at once... or simply have a language selector upon initial launch of the game.
But I still wonder if even THESE could be done with pictographic symbols!
MY QUESTIONS FOR YOU:
- Have you ever tried to omit words on menu items and use symbols only?
- Have you gotten any user feedback on doing so?
- Do you have any interesting methods for implementing this type of system?
- How important is the "Don't turn power off while saving" message anyway?