TrunX
Member
To make sure that the application surface and the GUI don't make use of sub-pixels in my pixel art game I execute the following code at the beginning of the game:
While it works for sprites and text in both Draw Events, the draw_geometry functions (line, circle, triangle) use always the finer screen resolution in the Draw GUI Event.
In the normal Draw Event these functions use the game resolution instead of the screen resolution.
Is this intended or a bug?
Code:
surface_resize(application_surface, view_wview,view_hview);
display_set_gui_size(view_wview,view_hview);
In the normal Draw Event these functions use the game resolution instead of the screen resolution.
Is this intended or a bug?