S
Scissors
Guest
I just would like to know if there's a way for the player to get an item an make it never appear again in the game
instance_destroy();
global.SwordAlreadyPickedUp = true/false;
objInventoryManager.SwordAlreadyPickedUp = true/false
I know a guy who knows a guy that can make that happenmake an object never appear again
No, and you just solved your problem. Create this variable. Then save it to a file. Before you call for the object's creation, verify this variable, and don't create it.isn't there a variable that just makes it never appear?
Not only this is not related to the problem, but you also inject a new one: Controlling the existence of all the items in the entire game at the same time.Create a list of all objects and shuffle it with ds_list_shuffle. When you create a new object, just get the first item in the list and delete it
Wrong, you can create an object only once. Just like you can get to any event only once.You can't make it NEVER APPEAR IN THE GAME AGAIN unless you never create the object in the game.
Yes You could create it once and never create it again.Wrong, you can create an object only once. Just like you can get to any event only once.