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Kobold
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cool...my previous one was Icecream Screen Stuff Recorder which only recorded to *.v8b which nothing could read. Thank you for thatIll check the game out, but on a side note, use this https://obsproject.com/ to record video of your screen.
GifCam is also pretty handy if you want to record some gifs rather than videos - create an account on Imgur or similar to upload them and post round forums etc.cool...my previous one was Icecream Screen Stuff Recorder which only recorded to *.v8b which nothing could read. Thank you for that
I was wondering about that. Before they started popping up I thought GIF was from back in the days when the iNet started to become more household-common. I am so out-dated that I didn't realize that everyone went back. This is certainly a cool software, which I won't be able to get around... because recording videos is not my thing, haha.GifCam is also pretty handy if you want to record some gifs rather than videos - create an account on Imgur or similar to upload them and post round forums etc.
Yep, gone full circle - I'm sat here browsing in a pair of flares with a teddy boy haircut!I was wondering about that. Before they started popping up I thought GIF was from back in the days when the iNet started to become more household-common. I am so out-dated that I didn't realize that everyone went back. This is certainly a cool software, which I won't be able to get around... because recording videos is not my thing, haha.
...I think I should stay away from the whip and hand-cuff animations which I have planned earlier.I don't know about you guys but..
..It kinda looks like she's giving the zombies a hardcore blowjob...
haha! Wait until you see Doctor Mario slamming through one of the doors... transforming into a Tetris block of course after you hit him with an Ice-Cream-ConeAfter seeing the lousy graphics i have to say this game is a horrible remake of TETRIS!!! SHAME
Dude, this is not even slightly comparable to some of the completely inane questions and posts people make on this forum - please keep the updates coming, it's an interesting read.it's me again... who else spams this community more than I do?! (I know there is plenty of others... but I am certainly up there, right?)
Basically what happened... I was importing a large Kitchen-Scene in FBX format and the modeller who made it decided to basically sub-section the scene... kinda like: "Wash-Area" "Prep-Area" "Stove-Section" and what not. Which meant that every single mesh-object had one actual origin, then a parent offset and a parent to a section/group ... that is 3 origins... and by single mesh object I mean that the kitchen sink for example was made out of multiple mesh-object... like the handle of the faucet, part of the sink's frame... made out of six cubes (individual objects) .... so you can kinda see the dilemma here.What were you trying to fix? Getting origin points logically located for the objects in question? Or breaking apart the scene hierarchy to get rid of all that nonsense entirely?
Cool! thanks... I will go and zoom right into it \m/You should come join the GMC discord, specifically the 3D channel!
Here's the link:https://discord.gg/By6u9pC
Use !3d to get into the 3D channel.
For sure! let me throw a piece of the "like-bomb" at you.Dude, this is not even slightly comparable to some of the completely inane questions and posts people make on this forum - please keep the updates coming, it's an interesting read.
Looks like it's coming along really well, I'll be keeping my eye on this - good work so far!
Wow man! You would like to play an old-fashioned Horror-Survival like this one, and even pay for it? That is a pretty huge compliment (at least I take it as such). Here, have a piece of the "like-bomb".Dude! Take my money while it is still freshly printed and crisp! Seriously!
I almost feel like you pretend to be too hard on yourself for the sake of getting funny reactions.
NONE of your work is "lousy" or "crappy" in the slightest!
Ahh. Yeah. That would take some time to break down and fix, since it would require picking out all the various pieces and joining them all together to reassemble the finished object. Given the density I saw, I do not envy you that kind of work. I'm familiar with the task. One of the reasons I'm curious about the idea Turbosquid has floated about an industry-standard unified model format to make migrating 3d assets between different platforms more seamless.Basically what happened... I was importing a large Kitchen-Scene in FBX format and the modeller who made it decided to basically sub-section the scene... kinda like: "Wash-Area" "Prep-Area" "Stove-Section" and what not. Which meant that every single mesh-object had one actual origin, then a parent offset and a parent to a section/group ... that is 3 origins... and by single mesh object I mean that the kitchen sink for example was made out of multiple mesh-object... like the handle of the faucet, part of the sink's frame... made out of six cubes (individual objects) .... so you can kinda see the dilemma here.
I ended up taking the sections, separating the units which I could not fit into my 1:1 kitchen room and then joined the left over mesh and cleared all parents... (I would love to talk about the issue with every mesh object having odd sizes... but that would take up a huge chunk of the forum's database....)
....I think Autodesk is probably going to get stabby over this... seeing that they would rather go and have the entire world use their highly over-secured and non supportive *.max format and forcing everyone to use their overpriced array of pointless-single-solution-"modules"....One of the reasons I'm curious about the idea Turbosquid has floated about an industry-standard unified model format to make migrating 3d assets between different platforms more seamless.
Or get a freelancer to create stuff for you. Or, well, that's an idea, I guess. And I'm not sure I get why the licensing issue should be hanging you up. You're not using or distributing the asset itself. You're using and distributing a render created from it. According to all IP and copyright laws I know, that should belong to you -- just like taking a photo of something belongs to the photographer, not the owner of whatever the photo is of. Those licensing clauses are about using the actual models in another product -- ie, the fridge model itself in a 3d game....hello folks
a little update here on my end...
first congratulations to all of us being able to finally tackle the three cornerstones of popular console gaming.... YYG's is rocking and rolling.
now here is a pretty dumb thing I need to rant about:
as I mentioned before I purchase pre-made 3D assets to get this project to the desired release date in time. In previous topics fellow developers seem to think of that as a lame thing todo... very sad.... I feel like what I am working on is being pretty much degraded (despite the fact that it is still a lot of work to get the assets to work).
Now here is one thing that keeps popping up which also puts a bad light onto the situation...
..the Catalogue where I purchase the assets from is called TurboSquid (probably known by most of you).
I am waiting since 3 months on 3 legal clearances where I have no handle on at all and I am under the mercy of Companies such as Glock, Polair and Dodge. Check this out:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/1154547
this asset is described to be under "Royalty Free License - All extended Uses" (edit: they have changed it now to "Editorial Uses allowed" since I've put in a complaint. They are quick with refunding... but that doesn't cover the time it took for the paperwork stuff... and now I am stuck looking for something else to replace the asset with... oh man)
of course Dodge does NOT agree with this at all... same to POLAIR:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/766305
both licensed under Royalty Free ...all extended uses.
I am stuck on 3 legal clearances where I wasted money and time on.
I bought the assets under the impression that legals have been cleared already... but I always double check then after purchase anyway by contacting the companies that are associated with the models in one way or another, just to make sure that I will NOT have anything interfering with the release.
So just to support what you folks say about "buying assets" ... don't do it. Make your own .... takes longer but nothing can pause your progress.
...that is what I was not quite sure about... so I went and passed it along to a friend of mine who does basic real estate law... he said that TS's terms and conditions and licensing disclaimers/agreements are worthless and that they intentionally leave themselves room to push the responsibilities away from them in case something happens.Or get a freelancer to create stuff for you. Or, well, that's an idea, I guess. And I'm not sure I get why the licensing issue should be hanging you up. You're not using or distributing the asset itself. You're using and distributing a render created from it. According to all IP and copyright laws I know, that should belong to you -- just like taking a photo of something belongs to the photographer, not the owner of whatever the photo is of. Those licensing clauses are about using the actual models in another product -- ie, the fridge model itself in a 3d game.