XanthorXIII
Member
Is there anyway we can get a change to GameMaker that involves changing the way Resolution handling is done? I feel that letting the first room dictate the screen resolution is out of date. I’m currently using PixelatedPope’s method of screen resolution handling which is good, it still bugs the crap out of me when I see the window appear for the first room and it’s garbled before it switches to the second room and is correct. Why can GameMaker not have something that sets up the screen resolution before anything is rendered so we can get away from this confusing mess once and for all. I see a game like Hyperlight Drifter and it seems like they are using a different method but I could be wrong.