Brenden
Member
I am trying to draw a portion of the application surface and then draw it at a different area. The thing I want to do is to transform that portion of the surface so each corner has its own x and y. An example would be to transform the surface to look like a trapezoid.
The reason why I am using surfaces and not sprite transformations, is to get the objects that I have within that portion of the application surface to be stretched and moved with it.
My intent is to have 6 portions of the application surface and have them drawn to look like a cube. (only 3 faces will be visible at a time)
If this would be possible without using d3d (3d stuff in gamemaker) that would be great.
The reason why I am using surfaces and not sprite transformations, is to get the objects that I have within that portion of the application surface to be stretched and moved with it.
My intent is to have 6 portions of the application surface and have them drawn to look like a cube. (only 3 faces will be visible at a time)
If this would be possible without using d3d (3d stuff in gamemaker) that would be great.