OnLashoc
Member
Just curious,
As I continue to learn GML and GMS 2 in general, and develop my own game, I find myself at a crossroad.
I have ALOT of near complete artwork, but as I continue development, I've realized I need so much more. So here I sit contemplating purchasing art assets to speed that side of the development along. Yes I know that as an indie I should do as much as I can on my own, but at what point does it become counter intuitive to believe you can do everything on your own in a reasonable time frame?
No I have nothing that says I have to have a. b. c. d.. and so on done by, but at some point in time I want to be able to proudly share my vision and game with others. I'm not even considering sales or anything like that, I just want to play this game with others at the least some time this year.
So for you personally, how do you feel about either buying the assets or playing a game with bought assets?
Onnie
As I continue to learn GML and GMS 2 in general, and develop my own game, I find myself at a crossroad.
I have ALOT of near complete artwork, but as I continue development, I've realized I need so much more. So here I sit contemplating purchasing art assets to speed that side of the development along. Yes I know that as an indie I should do as much as I can on my own, but at what point does it become counter intuitive to believe you can do everything on your own in a reasonable time frame?
No I have nothing that says I have to have a. b. c. d.. and so on done by, but at some point in time I want to be able to proudly share my vision and game with others. I'm not even considering sales or anything like that, I just want to play this game with others at the least some time this year.
So for you personally, how do you feel about either buying the assets or playing a game with bought assets?
Onnie