NicoFIDI
Member
Hello I am working with procedural generated world, and like any game I whould like to have the same result every time I use a base seed.
Yet, adding a "critical hit" system whould make me use values from that seed out of control, witch will end in "similar" rooms instead of "equals", i was wondering if there is a way to use a "critical hit" system without taking values from my random seed
Yet, adding a "critical hit" system whould make me use values from that seed out of control, witch will end in "similar" rooms instead of "equals", i was wondering if there is a way to use a "critical hit" system without taking values from my random seed
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