I understand the concept. The problem I see with the second choice is the perspective not shifting as the building goes by. I think it would end up giving the buildings and other background things a weird, angled look. It's hard to say for sure, tho, without the actual, better-drawn art in place.
I suggest getting some placeholder art of similar things and plopping them in to see how it looks. If it feels right, and the extra detail is something you think you need, then you may want to use the second style.
The second picture can work of course but there are perspective errors in it that currently makes it look bad. You need to choose what is your desired perspective point to be and then respect it from A to Z with all your graphics after that.
Perspective in 2D is, most of the time, either a flat cut/slice of a 3D something or an orthopedic view showing one or 2 sides of a 3D something but flatened. Imagine like flatening a carton box if you wish.
Let's take your house as the example and let me point out the errors on it. Imagine the house is a flatened box if you want:
- If you see the front with the door, you don't see the back end. Therefore the wooden beam that comes out in the front shouldn't be seen coming out from the back (unless its ridiculously long -- which is probably not the case).
- If you see the right side of the house, you have to see the right side of the chimney too, both are rectangular prisms.
- Same perspective error happens with your stairs at the door. But I suspect its not just finished drawing.
You should do the 2nd one so that you can see more of the level and the houses and stuff
Decided to do perspective but isnt why im posting on the thread. (still on topic)
*Practice sprites in the debug room*
So im more familiar with Unity's sprite importation than GM's so is the practice of scaling up some sprites (e.g. x2 scale,x4 scale) ok? In the screen cap the things scaled up is the bridge,nest,ground,wood 'spike' wall, and BG's. Barrels, barricade/gun, player are kept to scale. Im not sure I like the pixel ratio difference between the nest and the things kept to scale. Opinions? What do you guys do? What do you recommend?
More Info
Sprite Dimensions: w x h
Barrel - 52 x 30
Barricade - 73 x 46
Nest - 151 x 248 (scaled x2 - 302 x 496)
Bridge - 349 x 68 (scaled x3 - 1047 x 204)
Nest - 151 x 248 (scaled x2 - 302 x 496)
Wood 'spike' wall - 88 x 108 (scaled x2 - 176 x 216)
Ground - 100 - 62 (scaled x4 - 400 x 248)