D
DocNogloff
Guest
Uhhh I made a thing. I cannot ever of course match the amount of skill you guys here have though, so this will have to suffice.
Actually, you should put the game at the GMC Jam Games topicThis is where I'll update progress and post my final version.
Experimenting with some new concepts so we'll see how it goes. I'm going for a Waterworld meets FTL style game.
Some images:
http://imgur.com/a/JHPPv
As you can see, when you collide with an object you get an event.
http://imgur.com/a/hJ4nd
Still playing with concepts of crew and combat, but random events are in their infancy and should be flushed out a bit more later today.
I agree, so I moved that post to the Games topic myself.Actually, you should put the game at the GMC Jam Games topic
You don't know my mother.I honestly can't imagine getting chairs taking 72 hours...
2 days left for jamming.You don't know my mother.
So its 1h getting chairs.
2h realizing their is no space for said chairs.
1h arguing about where to put chairs.
5h changing the whole house plan.
End of the day...
Well, the game IS kind of based around you doing things according to what you can read on the gravestone when you interact with it, so there will probably be some graveyard humor ish stuff. But I'm pretty bad at cracking jokes, so that's gonna take some timeDoes it have graveyard humour? I mean, it looks like the sort of game that just asks for it.
Sounds like fun times!Ugh. Spent an hour trying to figure out why the player characters gets stuck in walls sometimes (revising the entire collision system in the process...). Turned out it was simply because I hadn't setup custom bounding boxes, so the collision box wasn't centered, and different animations had differently sized collision areas.
It took me about as long to realize that GM:Studio doesn't use precise collision checking by default. Now you only get stuck some of the times.Ugh. Spent an hour trying to figure out why the player characters gets stuck in walls sometimes (revising the entire collision system in the process...). Turned out it was simply because I hadn't setup custom bounding boxes, so the collision box wasn't centered, and different animations had differently sized collision areas.
Thanks Yal! That would be a great source of knowledgeTo celebrate the Jam, I'm going to make a whole bunch of my paid game engines free for the duration of the jam! Get MariaEngine, my dungeon crawler engine or one of my 3D engines for free! If you have no idea what to do and/or don't have time to make a polished game, this could be the turning point you need! I'm desperately trying to make this sound less than a shameless plug but failing! But you should check it out anyway, it would save you twenty US dollars!
https://itch.io/s/4571/gmc-apocalypse-jam-sale
I have been working around an hour because for some reason when I leave the platforms walking gravity does not work and I can't find the error... it's been too long since I have coded seriously...Ugh. Spent an hour trying to figure out why the player characters gets stuck in walls sometimes (revising the entire collision system in the process...). Turned out it was simply because I hadn't setup custom bounding boxes, so the collision box wasn't centered, and different animations had differently sized collision areas.
I kinda like the middle one actuallyI think the left one looks the best, does anyone disagree? Had a hard time deciding.
Nothing to do with the theme... but you can incorporate it...Wow...... looking at what you guys already have done and here I am with zero code and I gotta get ready to go to work for an 11 hour shift, and got another long shift tomorrow. Nevertheless, I'm still going to try my best.
Got a question though, and sorry if it's stupid but, does "Post-Apocalyptic" actually have anything to do with the theme or is it just for meme's sake? Or are we just going by "Everyone is dead"?