U
Ufy
Guest
First of all, I would like to apologize if this is posted in the wrong section.
I've been using Gamemaker Studio 2 for months now, alternating between creating big, unfinished projects and small (but finished) projects. Through the projects that I have created, I have learned quite a lot. However, recently, as I started to get into the more advanced topics, I started to wonder about whether this would make a good career choice, or whether the time that I'm currently spending on working with GMS2 is worth it.
Here's my situation: I'm a young boy who just started high school, and I've had some experience on programming in the past, which made getting into Gamemaker much easier.
My dream job is to either be an Indie GameDev or a Gamedev working for a triple A company. However, my main concerns is that it wouldn't earn me much money as it would if I started that career choice now. I mean, I don't even know whether 2D games will still exist/be popular in the next five years - and that thought always haunts me when I start to seriously delve into complex topics in Gamemaker. I tried to get into Unity, but found it a bit hard to get started, so I reverted back to Gamemaker.
Sometimes, I wonder whether it would be more worth it to start learning languages like Python and Java now (which I know the basics of) for my future, rather than working on Gamemaker, since those would probably make me more money. Also, If I want to work for a Triple A company, I shouldn't probably be working with Gamemaker, should I? Since they probably don't use Gamemaker. I listened to Shaun Spalding's talk on Youtube, and he explained about how he got a job in Ubisoft,after releasing a game made with Gamemaker, so that made me confused a bit.
Also, another career choice might be to be a freelancer. But I don't know if that will earn me enough money. (I signed up for a popular freelance website, and looked at all the gamedev projects, and there were already 8-10 people proposing themselves to work for that project, so my chances are basically slim.)
Another choice would be to make tutorials while also making video games. Currently, I run a YouTube channel where I basically explain what I learned and how to do certain stuff. While this might work, I look at channels like Shaun Spalding, and even though he's practically the biggest GMS2 channel along with Heartbeast, he has said in multiple occasions how his YouTube channel alone doesn't really give him enough money to pay the rents and stuff. (correct me if I'm wrong).
-_- <- my face when I stopped writing and saw that I practically wrote an essay. Okay, insteadd of making a full-fledged article, I'm just going to create a list of questions which you may or may not choose to answer/discuss:
TL;DR (My questions to the more experienced/older people)
- The future of 2D games? Will the market still be as strong when I get older, or in the next 3-8 years?
- Is it worth it to use Gamemaker Studio in the long run? What I mean by this, is will it survive in the years to come?
- Will being an Indie Game Developer still work in the next 5-8 years?
- Indie Game Dev or work for a Triple A Company or work as a freelancer?
- It would be awesome if the more experienced people share their experience with GameDev/their career choices related to it!
I've been using Gamemaker Studio 2 for months now, alternating between creating big, unfinished projects and small (but finished) projects. Through the projects that I have created, I have learned quite a lot. However, recently, as I started to get into the more advanced topics, I started to wonder about whether this would make a good career choice, or whether the time that I'm currently spending on working with GMS2 is worth it.
Here's my situation: I'm a young boy who just started high school, and I've had some experience on programming in the past, which made getting into Gamemaker much easier.
My dream job is to either be an Indie GameDev or a Gamedev working for a triple A company. However, my main concerns is that it wouldn't earn me much money as it would if I started that career choice now. I mean, I don't even know whether 2D games will still exist/be popular in the next five years - and that thought always haunts me when I start to seriously delve into complex topics in Gamemaker. I tried to get into Unity, but found it a bit hard to get started, so I reverted back to Gamemaker.
Sometimes, I wonder whether it would be more worth it to start learning languages like Python and Java now (which I know the basics of) for my future, rather than working on Gamemaker, since those would probably make me more money. Also, If I want to work for a Triple A company, I shouldn't probably be working with Gamemaker, should I? Since they probably don't use Gamemaker. I listened to Shaun Spalding's talk on Youtube, and he explained about how he got a job in Ubisoft,after releasing a game made with Gamemaker, so that made me confused a bit.
Also, another career choice might be to be a freelancer. But I don't know if that will earn me enough money. (I signed up for a popular freelance website, and looked at all the gamedev projects, and there were already 8-10 people proposing themselves to work for that project, so my chances are basically slim.)
Another choice would be to make tutorials while also making video games. Currently, I run a YouTube channel where I basically explain what I learned and how to do certain stuff. While this might work, I look at channels like Shaun Spalding, and even though he's practically the biggest GMS2 channel along with Heartbeast, he has said in multiple occasions how his YouTube channel alone doesn't really give him enough money to pay the rents and stuff. (correct me if I'm wrong).
-_- <- my face when I stopped writing and saw that I practically wrote an essay. Okay, insteadd of making a full-fledged article, I'm just going to create a list of questions which you may or may not choose to answer/discuss:
TL;DR (My questions to the more experienced/older people)
- The future of 2D games? Will the market still be as strong when I get older, or in the next 3-8 years?
- Is it worth it to use Gamemaker Studio in the long run? What I mean by this, is will it survive in the years to come?
- Will being an Indie Game Developer still work in the next 5-8 years?
- Indie Game Dev or work for a Triple A Company or work as a freelancer?
- It would be awesome if the more experienced people share their experience with GameDev/their career choices related to it!