M
Mastergidan
Guest
First I want to clarify that this post does not want to be neither offensive nor promotional, I just want to point out to the YoYoGames Staff and you guys some differences in my opinion important for the growth and quality of the products that we publishers offer on the GameMaker Marketplace.
Very frankly, I became more reluctant to release updates for my professional extensions that I made specifically for GameMaker Studio 1.4 and GameMaker Studio 2.
The reason is very simple (from Publisher Agreement):
We will use reasonable efforts to make any revenue payments due to you 60 (Sixty) days following the last day of the first month in which you have earned revenue of at least $100 (one hundred US Dollars).
The reality is that I am receiving payments about every 6 months and this obviously does not allow me to justify the time I need to devote to developing and improving my projects.
I recently had a chance to publish an extension on another store, the Unity Asset Store.
I'm getting monthly payments from them and they do not apply any extra taxes, I don't need to reach any payout on that store, the money I earn the current month, I cash them on the 15th of the following month.
They keep the same as GameMaker Marketplace ( 30% ) so nothing to say about that.
But at the current stage the GameMaker Marketplace holds the money for months and also applies extra fees when it makes payments.
I think GameMaker Marketplace should implement the same type of payments as the previously mentioned store, this will allow us to grow, the store will attract more professionals as it can be considered a job in all respects.
Honestly speaking, at the current stage it can not be considered as such (at least for me and probably several other publishers on this store).
I hope it is not a problem that I mentioned one of your competitors, GameMaker Studio 2 remains an awesome software for making 2D games (it's still the best for the purpose in my opinion), so there should not be any problems in this regard.
Let's discuss it.
Very frankly, I became more reluctant to release updates for my professional extensions that I made specifically for GameMaker Studio 1.4 and GameMaker Studio 2.
The reason is very simple (from Publisher Agreement):
We will use reasonable efforts to make any revenue payments due to you 60 (Sixty) days following the last day of the first month in which you have earned revenue of at least $100 (one hundred US Dollars).
The reality is that I am receiving payments about every 6 months and this obviously does not allow me to justify the time I need to devote to developing and improving my projects.
I recently had a chance to publish an extension on another store, the Unity Asset Store.
I'm getting monthly payments from them and they do not apply any extra taxes, I don't need to reach any payout on that store, the money I earn the current month, I cash them on the 15th of the following month.
They keep the same as GameMaker Marketplace ( 30% ) so nothing to say about that.
But at the current stage the GameMaker Marketplace holds the money for months and also applies extra fees when it makes payments.
I think GameMaker Marketplace should implement the same type of payments as the previously mentioned store, this will allow us to grow, the store will attract more professionals as it can be considered a job in all respects.
Honestly speaking, at the current stage it can not be considered as such (at least for me and probably several other publishers on this store).
I hope it is not a problem that I mentioned one of your competitors, GameMaker Studio 2 remains an awesome software for making 2D games (it's still the best for the purpose in my opinion), so there should not be any problems in this regard.
Let's discuss it.
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