Dragon47
Member
Download executable: http://www.mediafire...D Fireworks.exe
Marketplace link: https://goo.gl/GuRfPV
This demo contains a set of different types of fireworks which uses vertex texture fetching and point sprites to efficiently render more than 100,000 particles at once. The logic of the particles is updated with the use of 32-bit color channel surfaces.
This was made for GMC member xygthop3's 3D effects challenge (#1): http://gmc.yoyogames...howtopic=678490. It has had a bit of further development, and now it's available on the marketplace. The sound used in the challenge is not included.
You need Graphics Utilities to be able to compile it: https://marketplace....phics-utilities. Graphics Utilities enables lots of features for graphics programming via a DLL. You can read more about it by following the link.
Screenshots: