NimonoSolenze
Member
Hi, I have a bar I want to use for a boss healthbar, but I'd like for it to snap to pixels, for consistency's sake in my game. (Trying to emulate the style of SNES at most, which I don't think had subpixel scaling, but I could be wrong.) Unfortunately, I can't figure out how to make this work. I'm thinking perhaps it involves dividing by the original pixel size of the bar, but from there, my mind is drawing a complete blank. I'm not even sure if this is the right path. Any advice one could give would be helpful! Also, in case it helps someone: This specific bar is currently 81 pixels wide (subject to change), so multiple sprites for each stage of the bar would be...very inefficient...