Haven't read the full topic, seemed to diverge into talk of fasting and Crypto currency, but regarding game development as a career working from home, I can give my take. So currently i've been working as a full-time indie dev for the last 6 months in an effort to finish my project and get it released. By the time the project is out, it'll have been in development for 5 and a half years (with two of us working), most of which was very part-time, and could have been reduced if I had all of the knowledge I have now when the project was started. Being optimistic, a project of this caliber could be completed in 2 years by two people if you were exceptionally good at planning and equally skilled as a programmer with years of experience under your belt. Realistically, for an individual, the project would likely take 3 to 10 years, depending on scale and commitment.
This is naturally a really daunting amount of time when quantified in that way. I don't believe in the indiepocalypse as such, I know statistically, there are far more games, and not a proportional increase in the number of consumers, however I believe this just means you have to be better in order to succeed. Perhaps i'm being naive, though I believe games themselves can be successful still, and it can be a viable path, but only if you approach it in the right way. The hard part now is being sustainable about it, as there is no guarantee of reward, and games can require a large upfront investment. For me, most of that investment was mitigated by time commitment (equivalent of 5 human years of work) plus some financial commitment.
"Or .. have i missed the boat?" I don't think the situation has changed all that much since 2010 with regards to what sort of commitment/personal investment it took to develop a project. In fact, its objectively easier than it was a few years ago given greater resources, stronger sales platforms and a much larger pool of consumers who play indie games. The difference is that there are more people doing it, but if you see the amount of trash that comes out, if you have a good game, you would hope it wouldn't impact your sales, the challenge is just getting people to see your game, as people aren't really buying the trash that much anyway, it's just it obscures your games visibility.
As a result of making no money until the project is out, I also undertake part time freelance work to cover weekly living costs, though I am still burning through my savings at an alarming rate (Though this has been budgeted for).
So, would I recommend game development as a viable option for someone in your situation? No. I don't think a game project (for example) is a reliable enough source of income. However, freelance is a reasonable alternative, but this entirely depends on experience. Game-related freelance can be hard to come by and often times, you will likely find longer-term contracts which may not be suitable in every situation. On the plus side, web development can be very lucrative, especially if you tackle more sophisticated projects that have an element of e-commerce, or advanced back-ends.
Though, the best way to answer this question is to give it a go. For the time being, either start work on a project part-time, or do a little bit of freelance work on the side. This will give you a flavour of how easy/hard it is to find work, or if you want to meddle with a project, it might give you an idea of how well it shapes together or whether you hit any brick walls with it early on. Regardless of what you do, working on a project is never a bad thing, even if its just a hobby. In my opinion, the primary intent of making a game should always be because you want to make the game, not because of the financial incentive. Naturally, financial incentive can exist behind the project, because in an ideal world, it would be great to earn money doing something you enjoy, however it is certainly a risk to depend on it. For me, I only made the decision to go full-time once I knew it was possible to complete the project within a set timeframe (something that is very hard to judge near the start) and once I knew that I didn't need a full income during that period of time.