CloseRange
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Dungeon Crawler v0.15
This is my 14th update of my dev log. (Oops forgot a few updates on the forums)
For the first time ever online, my beautiful angel voice is revealed!
Because I haven't been updating my game lately I thought you guys might appreciate some nicer content so here I give you a voice over!
Sorry near the middle the audio and video go a bit out of sync.
As for the actual update I now added a few new spells and made it a bit cleaner, but most of this video is just me explaining how the system works.
For the first time ever online, my beautiful angel voice is revealed!
Because I haven't been updating my game lately I thought you guys might appreciate some nicer content so here I give you a voice over!
Sorry near the middle the audio and video go a bit out of sync.
As for the actual update I now added a few new spells and made it a bit cleaner, but most of this video is just me explaining how the system works.
My 11th day into developing a Dungeon Crawler. Still setting up spells. I decided on a system where you collect scrolls and equip them to gain their effect. There are 3 kinds of scrolls, a main scroll, a secondary, and a passive. The only scroll in right now is this passive scroll. Some scrolls will come in differant colors (like this one) and some scrolls will be able to be bought at shops (not implemented yet)
My 10th day into developing a Dungeon Crawler. Decided it was time to start working on some of the more tedious and long going processes in my game, spells and attacks. I just made this just to get some of the systems working and make sure I could actually implement more spells in the future. If you have ideas for spells let me know!
My 9th day into developing a Dungeon Crawler. Was getting tired of finding music for every video so now the game has a permanate sound track (until I find a better one) and small sounds that play when you interact with items.
My eighth day into developing a Dungeon Crawler. Was working on making a way to descend down to lower floors of the game. This required a bit of rewriting on old code because of how I went about restarting the level before. Now it is working perfectly. I also made it so that the light in the room is randomized as well (including color and brightness) at some time I'll expand on this and make it so other factors change like how big the floor is or how many rooms there are on a given floor.
My seventh day into developing a Dungeon Crawler.
I was finding the rooms I had to get a bit old (due to me working with them so much probobly) so I decided to spice things up a bit! I added 2 new rooms: The Kitchen and The Ruins.
I also made a quick update to the cursor image on request of @Felix-The-Ghost
If anyone has suggestions about what I should do, add, or change; please let me know. I look at all the messages and consider all of them as well.
I was finding the rooms I had to get a bit old (due to me working with them so much probobly) so I decided to spice things up a bit! I added 2 new rooms: The Kitchen and The Ruins.
I also made a quick update to the cursor image on request of @Felix-The-Ghost
If anyone has suggestions about what I should do, add, or change; please let me know. I look at all the messages and consider all of them as well.
My sixth day into developing a Dungeon Crawler. Sorry for the long delay on a video. With new years and girl problems I didn't have any time to work. None the less I have now created items for the player. So far there are only a hand full but I do like the type of system I made.
Got interactive objects to work. Having problems though where the game will crash every 10 or so runs of the room. This is caused by running an impossible loop. I'm working on a fix but it's hard because it's caused when there is nowhere to create keys, but you need keys to open doors so it's I can't just not make even one key.
Had some fun playing with lighting scripts. It isn't good right now but I have the engine for lighting figured out and working and that's what's important. I'll probably edit the lighting as I go along in the development so expect it to only get better.
I got some player animations in the game along with collisions with walls. I'm now starting to work on a lighting system to make the overall atmosphere gloomier.
Just finished updating most of the graphics. Still have to add a player and items. Overall I'm liking the look of it.
I've been working on my first Rouglike/dungeon crawler style game. It was hard to setup because I've never done procedural generation before so I had to work on making my own system.
Follow the Devlog Here
What's next?
-Add a dialog box.
-Enemies
-Shop keeper
-Updated Room generation
Download Link v0.3
Controls:
W-A-S-D: Move
f1 - fullscreen
f4 - restart room
F-G-H: Play animations
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