NicoFIDI
Member
Torre truhán (Rogue tower)
Game information:
Torre truhán it's a classic roguelike, where you attempt to conquer the floors one by one, managing your options and resourses to get deeper.
Every move consume energy, and when you have no more, then your run ends.
The world it's procedurally generated, witch means that you can only rely on your knowledge not your memory.
Your tools are the dialog box, your pad and inventory, and your observation.
Current content:
Items:
Equipment:
Enviroment:
Non played characters:
Floor features:
This features appear with a chance on a floor
Future changes:
I intend to make the game interactive and logic, full of mistery and make sure to reward original solutions to problems.
With futures updates expect:
Appreciated feedback:
Current content (version 00_01_006):
- Genre: Roguelike (classic), Dungeon crawler, Survival.
- GM version: GMS 1.4
- Platforms: Android, Windows.
- Download link (Google drive): v00_01_006
Game information:
Torre truhán it's a classic roguelike, where you attempt to conquer the floors one by one, managing your options and resourses to get deeper.
Every move consume energy, and when you have no more, then your run ends.
The world it's procedurally generated, witch means that you can only rely on your knowledge not your memory.
Your tools are the dialog box, your pad and inventory, and your observation.
Current content:
Items:
- Food: Heals a random ammount
- Scrolls: With various effects
- Golden key: Used on golden handle doors
- Silver key: Used on silver handle doors
Equipment:
- Mask
- Boots
- Shield
- Necklace
Enviroment:
- Fake walls (Inverted sprite)
- Fake exits (Damage when interacted)
- Floor spikes (Takes half second to rise, after stepped on)
- Toxic gas (Takes extra energy to cross)
- Wall traps (Once activated they don't shoot again)
- Treassure room: (With a silver handle that requires a silver key generated before the door)
Non played characters:
- Ogre (Hungry ogre)
- Faeries (Emprissioned faeries)
- Cartographer (Lazy cartographer)
Floor features:
This features appear with a chance on a floor
- Growing darkness
- Toxic enviroment
- Only corridor room
- Floor spike room
- Locked exit (With a golden handle door that requires a golden key to open, always on that floor).
Future changes:
I intend to make the game interactive and logic, full of mistery and make sure to reward original solutions to problems.
With futures updates expect:
- Changes on UI
- More items, equipment, enviroment and quests designed to make every run exciting.
Appreciated feedback:
- Bug reports (if there's one)
- Opinion (what you like, what you dislike)
- Encouragement (if you only say something nice, or something bad, it helps me keep working!)
Current content (version 00_01_006):
Player stats:
Player interaction:
Wold content:
- SIGHT
- ENERGY
- PERCEPTION
- - Language selection:
- - Spanish
- - English
- - Premade modes:
- - Easy
- - Normal
- - Hard
- - Pro
- - Customizable options:
- - Food frequency
- - Scroll frequency
- - Trap exits frequency
- - Illusory walls frequency
- - Wall trap frequency
- - Distance from entrance to exit
- - Make the room a variable size (smaller than the max)
- - A test mode (infinite perception and no darkness)
- - Once the game ends it shows how much of the total content you managed to get through
Player interaction:
- - Movement pad
- - Click and drag to move
- - Click and release to interact with world
- - Inventory
- - Drag and drop
- - Usable slot
- - Right-click (double tap) to use the item
- - Discard
- - Click on selected item to discard it
- - Items require slots
- - It shows what item is needed.
- - They appear on the map when a certain item is needed as condition to do something
- - To use an item on them select the item and press on it
- - Restart button
- - Goes to initial menu, you can press continue to resume the game.
Wold content:
- - Food
- - Ogre (bread eater)
- - Faeries
- - Wall traps
- - Fake exits
- - Floor Traps
- - Magic circles
- - Illusory walls
- - Poisonous gas
- - Exit doors (With his key)
- - Scrolls:
- - Sanitatem: Heals 100 energy.
- - Reditus: Takes you to the entrance.
- - Visium: Reveals the map until you move.
- - Effigies: Takes you to the exit (if it isn't behind a door).
- - Ostende: Shows the location of important stuff
- - Equipment:
- - Shield
- - Boots
- - Mask
- - Necklace
- - Cartographer (Gives a quest)
- - Special room (Only corridors)
- - Special room (Growing darkness)
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