pixeltroid
Member
when I started on my project, I told myself its just going to be a simple platformer with jumping challenges. after that objective was met, I decided to add a weapon. after I got that done, I decided to add alternate weapons.
after that was done, I decided to have a key and door system.
after that was done, i decided to introduce bosses.
after that wasn't done, i decided to have multistage bosses.
and so on.
recently, I decided to introduce duck, for no reason other than it feels weir not be able to duck in a game.
recently, i looked at some of the demos here and began toying with the idea of introducing double jumps, moving platforms, dashing, climbing ladders, maps and all sorts of other things that people take for granted in a platformer. but, I have now decided against it, as it would prolong my project that I've been working on for a year. I'm looking to finalize things, fix bugs and get this over with
I guess I'm somewhat insecure about people responding negatively to my game because of a lack of these features. my fear is that my game might come across as inadequate or primitive.
anyway. when you guys work on a game, do you start off with a list of features you want or do you just add to them as you go along?
and as the thread title asks, at what point do you say "enough" and stop adding in features?
all opinions welcome!
after that was done, I decided to have a key and door system.
after that was done, i decided to introduce bosses.
after that wasn't done, i decided to have multistage bosses.
and so on.
recently, I decided to introduce duck, for no reason other than it feels weir not be able to duck in a game.
recently, i looked at some of the demos here and began toying with the idea of introducing double jumps, moving platforms, dashing, climbing ladders, maps and all sorts of other things that people take for granted in a platformer. but, I have now decided against it, as it would prolong my project that I've been working on for a year. I'm looking to finalize things, fix bugs and get this over with
I guess I'm somewhat insecure about people responding negatively to my game because of a lack of these features. my fear is that my game might come across as inadequate or primitive.
anyway. when you guys work on a game, do you start off with a list of features you want or do you just add to them as you go along?
and as the thread title asks, at what point do you say "enough" and stop adding in features?
all opinions welcome!