a video might help but would be better to check the code you use for moving and stopping when you encounter an obstacle, then if nothing is wrong maybe a help desk ticket would be better if no one has any idea today.
Yup. Thanks for the input here. I've decided for a workaround since I'm on a tight timeline. The issue seems to be that you can jump up through the platforms even though they act like solid blocks in other respects, but in HTML5 it gets a little confused. As a workaround and seems to detect them as 3x taller than it should. I've removed that jump through feature and now you just hit your head on them - it was a nice touch, but it wasn't crucial. In case anyone is interested in the code, this was tweaked from a Shaun Spalding tutorial.
PLATFORMS
CREATE
sprite_index=-1; //Removes the sprite so as to remove the collision box
STEP
///Jump through - keyboard
if global.gamepad=0
{
if instance_exists(obj_player)
{
if (round(obj_player.y+145) > y) or keyboard_check(vk_down)//My y + half player since he's centered, rounded to integers
mask_index = -1 //Fall through
else
mask_index=spr_platforms
}
}
DRAW
///Draw myself
draw_sprite(spr_platforms,0,x,y)