S
Steve Gal
Guest
Hello there, I am trying to finish my key rebinding menu for my next game.
Now my problem is I am trying to show the player the current keybindings, and obviously what it was changed to once they are finished.
I have finished all the rebinding functionality but I cannot find any way to display the values of the key variables in their vk_shift, vk_tab etc format. I do know about the chr(76) function but that obviously only shows ASCII values that are single characters, shift, space, function keys all don't translate.
So my question, is there any way to show the build in values like vk_shift, vk_tab etc, or do i have to code my own ASCII to something humanly readable?
thank you in advance.
Now my problem is I am trying to show the player the current keybindings, and obviously what it was changed to once they are finished.
I have finished all the rebinding functionality but I cannot find any way to display the values of the key variables in their vk_shift, vk_tab etc format. I do know about the chr(76) function but that obviously only shows ASCII values that are single characters, shift, space, function keys all don't translate.
So my question, is there any way to show the build in values like vk_shift, vk_tab etc, or do i have to code my own ASCII to something humanly readable?
thank you in advance.