Bentley
Member
Looking very cool : )
Looking very cool : )
Ah but see that's the fun! Maybe time is stopped while you line it up, and then you press play and hope for the best. And thanks!That looks super hard to time correctly... Awesome though.
Google does lead you to sites like Dictionary, Thesaurus, Merriam-Webster, etc. so it is kinda what I meant.?!?!?! ~checks matharoo's age~ What'swrong withup withwrong with you kids today? Use a dictionary to look up more possible meanings and interpretations! (Personally, I like Dictionary.com since it pulls from several dictionaries you can compare/contrast all at once.)
It's beyond programmer art, and I love it
I decided to go with a mixture of serious and real jam game.
So in a sense that's a convergence of sorts.
There is a story and actual gameplay, but joke game art because I'm a programmer not an artist.
Prop hunt!
Just go with it! If your use of theme is a bit interpretive, maybe you'll get a lot of votes for being refreshingly tangential.My first game jam and only third game, really. I'm struggling with separating the ideas of convergence and accumulation. I think convergence as an idea distinct from accumulation is the meeting of parts by fate, coincidence, or design. Accumulation can be applied to anything from exp levels to inventory items, which makes the problem easier, but it moves too far away from the theme, IMO.
Loved this color palette !Stop missiles hitting the city idea?
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Ok... can we get a little basics on how you made that electricity effect? It looks great!
Today's fruits of labor. Be electricity.
Sure thing. One of the things I noticed playing around one day with GM was that the draw_line_width command, when given a width less than 1, would draw partial or dotted/sparse lines. I used this for a lightning bolt effect, where I would draw some connected, jagged lines and over time scale their width smoothly down to zero. It caused them to fade out quite nicely.Ok... can we get a little basics on how you made that electricity effect? It looks great!
I know what you mean! Some of the guys here and on the discord have created remarkable progress. I'm hyped to play what everyone has builtI'm out. Question for anyone/everyone. How in the world do you work so quickly? Pre-made assets/mechanics? Working in familiar territory? Other?
Well, I don't know if I'm working quickly, but the art of my game is very familiar territory for me, and I've made tons of platformer engines before. I did adapt a couple small scripts; everything else is new for the jam.I'm out. Question for anyone/everyone. How in the world do you work so quickly? Pre-made assets/mechanics? Working in familiar territory? Other?
I feel you on this one just got back from working over time and now I’m zapped.Annnnnd I still haven't got anything to show. Well, I do have a colored square for the player, but he doesn't move yet. I also have a seemingly solid concept of dungeon crushing. Not too bad since I worked today and had to go grocery shopping afterwards, and I got home after 2 AM. But anyway, time to sleep for now (after a tiiiiiny bit of coding), and tomorrow it's go time!
BTW, I'm more excited than ever to play all the games. I'm seeing some reallllly cool stuff.
Make a game from scratch, publish the file somewhere (like google drive, dropbox etc), and put a download link for it in the games topichi guys
new here.
i want to participate in the jam but i am not so sure i understand how to enter.
do i just make a game and publish here?
Welcome! If you look in the GMC Jam Wu forum, where this thread is posted, you'll see a Games thread to post your entry in. The first page of this thread has the rules and theme. Good luck!hi guys
new here.
i want to participate in the jam but i am not so sure i understand how to enter.
do i just make a game and publish here?
Noooo!Eh, it seems im dropping out after all, just won't have enough time.