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Doooooli
Guest
I need some math help with a leveling algorithm I'm writing atm! or well maybe I don't need as much help with the algorithm itself, but rather answer to a question! is there anyway to force the exp needed for each level to be set without using a lot of variables in an algorithm?
so basically instead of having
level1need = 20
level2need = 30
level3need = 40
etc etc etc, would it be possible to fit all that in an algorithm? the max cap for my "game" is atm 25, so it's no biggie if I need to write 25 variables, it's just tedious
so basically instead of having
level1need = 20
level2need = 30
level3need = 40
etc etc etc, would it be possible to fit all that in an algorithm? the max cap for my "game" is atm 25, so it's no biggie if I need to write 25 variables, it's just tedious