T
TheTrophieStars
Guest
Is it possible to export a room as an image that matches the size of the room? It would make adding assets to levels so much easier.
Depending on how big the room is, a surface won't do the trick. If you're using blocks or tiles with a given minimum size, you could scaled down the surface by that number.But if the room is larger than my monitor's resolution (which it is) and doesn't match the aspect ratio of the monitor (which it doesn't) then it won't be an accurate image. I want to be able to save the entire room so I can draw over it in photoshop. Can a surface exist outside the game window? If so, couldn't I resize the application surface to be the size of the room and capture that with screen_save?
surface_set_target(surface);
with (object)
{
var col = make_colour_rgb(object_index, 0, 0);
draw_point_colour(x div 16, y div 16, col);
}
surface_reset_target();
How big is your room and in what kind of structure are assets placed in the room?Unfortunately, I'm not using tiles.
I have invisible collision boxes that have placeholder sprites over them. There is some complex background art that has to be added once the level is properly designed.How big is your room and in what kind of structure are assets placed in the room?
I'll try this. Thank you.You can use surfaces. I don't see how the size of your monitor would affect that. The problem is depending on your room size, you potentially will have a very large surface.
How do I do this in GM2?set a projection that covers the whole room. in gms1: d3d_set_projection(0,0,room_width,room_height,0);