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Team Request Pokemon RMN - Seeking Pixel Artists

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Vis_Mage

Guest
Hello! How are you doing?

I am hoping to recruit a pixel artist or two to help me bring Pokemon RMN, a community-based Pokemon fan project in which I recently became the only active developer for, to life.

We already have a demo released, that plays up to the third gym!


Synopsis:
Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?


Positions/Roles Needed: As of the moment, I'm mainly in need of pixel artists. In particular, I'm hoping that you'll be willing to help out with creating overworld sprites for the Pokemon (for those familiar with Pokemon, imagine the fallowing Pokemon feature from Heart Gold and Soul Silver). My hope is to be able to create a lively world for the player to explore throughout their journey, and I feel that actually having Pokemon seen not only in battle, but all throughout the world would go a long way in making the world feel alive.

The sprites would be the standard for the engine, being 32x32 sprites, with 4 directional walking. XP has 4 frames per direction, but I'd be perfectly fine with 3, as I could finish formatting them on my own. As of the moment, every Pokemon has at least a front in-battle sprite (with over half also having a back sprite) in which you can base its overworld sprite on. Of course, you could also ask for any additional information that you may find useful.

I understand that this would be a large task to ask of you. The project is certainly something that'll take a fair bit of time to complete, but I'm hoping it'll be worth it in the end to deliver the best project that we can to the community that made it possible in the first place. Pokemon RMN is a passion project crafted by the combined effort of the RMN community. It has technically been in the work since 2013, however, the original developer had to abandon the project due to personal reasons about a year ago. Earlier this year, I adopted the project as my own, determined to see the project through it's completion.


If you have any questions, please don't hesitate to ask!
 
I

Icelingbolt

Guest
HI, What frame rate is your project on?
Also, Is there any deadline for work because I have my own projects and school work to do.

BTW This looks like a cool project by the videos I seen.
 
V

Vis_Mage

Guest
HI, What frame rate is your project on?
Also, Is there any deadline for work because I have my own projects and school work to do.

BTW This looks like a cool project by the videos I seen.
Hey!

Thanks for the kind words! :) By chance, are you a fan of Pokemon?

I take it your asking about the frames of character animation? If so, each character has 3 frames of animation for each movement direction. Here's an example of what the size/layout of the sprites are. If you're talking about the actual FPS, the engine I'm using can run a stable 40 even on most older computers.

$5ChuppoFashion.png

I don't really have a deadline, so no worries there.

If by chance you're willing to help me out, please do contact me via PM (or email. if you'd rather). Even if you aren't always around to help out, I'd really appreciate any help you're willing to offer.
 
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I got a question, will there be just fake Poke'mon in the game? If you're planning to create a new region and monsters, why not ditch the Pokemon name? By continuing to work on this fan project you will be at risk of Nintendo/GameFreak forcing you to stop working on the game by the time you have a nearly complete product. At the very least I would suggest at least ditching the name like Phoenix Rising is doing, which will help to reduce the chances of being shut down.
 
V

Vis_Mage

Guest
All the "Pokemon" we're using are custom made, without any relation to any existing Pokemon (meaning their fully new creatures, not just alternate forms/evolutions of existing Pokemon). I guess at this point, it's mainly still called Pokemon because of the gameplay.

I do have plans to move away from the Pokemon name once I'm a bit further down the line. Although, thank you for the concern. :)
 
A

Anonymous the Nothing

Guest
Are you still looking for pixel artists? If so I am interested in this role.
 
V

Vis_Mage

Guest
Are you still looking for pixel artists? If so I am interested in this role.
Hey!

Thanks a ton for offering to help me out! I'm definitely still looking for help, and I'd be happy to have you on the team.

I've sent you a PM, hope to hear back soon!
 
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