E
Endzerhi
Guest
I've been using Gamemaker 1.4 for a while now but I've run into an issue that I haven't encountered in any of my other projects. I'm using wav files for sounds within the game but they don't play at all anymore when I run the game. In the code I'm using "audio_play_sound()" and the new audio engine. Also I know that the code is in fact running as it should as everything else occurring in the same block still takes place. The sounds used to play fine for a a while until I added some more sounds. The new sounds didn't play at all but the old ones did. I looked around the forums for some answers and tried a few things already such as clearing all the caches (File>Preferences>General) and even deleting all the sounds and re-adding them. I even used the file checker tool and let it do its repairs as suggested on another post. After all that I only managed to lose the rest of the sounds that were working at one point. Now none of the sounds play in-game regardless of the fact that they can still play in GM studio and from the file explorer. I've noticed that when compiling it says the following for each sound:
Converting snd_shoot1 to Wav 16bit mono @ 44100Hz
Converting snd_shoot2 to Wav 16bit mono @ 44100Hz
ffmpeg (C:\Users\user1\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:\Users\user1\Documents\GameMaker\Projects\Mechgame.gmx\sound\audio\snd_shoot1.wav" -ac 1 -ar 44100 -acodec pcm_s16le "C:\Users\user1\Documents\GameMaker\Cache\Mechgame\Default\Audio\snd_shoot1.wav", The specified executable is not a valid Win32 application.
ffmpeg (C:\Users\user1\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:\Users\user1\Documents\GameMaker\Projects\Mechgame.gmx\sound\audio\snd_shoot2.wav" -ac 1 -ar 44100 -acodec pcm_s16le "C:\Users\user1\Documents\GameMaker\Cache\Mechgame\Default\Audio\snd_shoot2.wav", The specified executable is not a valid Win32 application.
Audio file not found in cache!
Audio file not found in cache!
Any help or suggestions as to what I can do to fix this issue would be greatly appreciated.
Converting snd_shoot1 to Wav 16bit mono @ 44100Hz
Converting snd_shoot2 to Wav 16bit mono @ 44100Hz
ffmpeg (C:\Users\user1\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:\Users\user1\Documents\GameMaker\Projects\Mechgame.gmx\sound\audio\snd_shoot1.wav" -ac 1 -ar 44100 -acodec pcm_s16le "C:\Users\user1\Documents\GameMaker\Cache\Mechgame\Default\Audio\snd_shoot1.wav", The specified executable is not a valid Win32 application.
ffmpeg (C:\Users\user1\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:\Users\user1\Documents\GameMaker\Projects\Mechgame.gmx\sound\audio\snd_shoot2.wav" -ac 1 -ar 44100 -acodec pcm_s16le "C:\Users\user1\Documents\GameMaker\Cache\Mechgame\Default\Audio\snd_shoot2.wav", The specified executable is not a valid Win32 application.
Audio file not found in cache!
Audio file not found in cache!
Any help or suggestions as to what I can do to fix this issue would be greatly appreciated.