K
KaelaOpalheart
Guest
It's a bit obscure so I'm not surprised I can't find the answer, but I need to find out how to do this, please. I've been building a practice game project in partnership with a friend who tells me what to figure out how to include, and so far we have a 2d topdown maze, and at the end there's an object that teleports you to a brief platformer level, and at the end I put a flag to declare you won when you reach it. Except now he wants me to change it so the flag instead returns you to the first room, and the part I need help with is, after you return, he wants the object that teleported you to be gone, making the platformer room inaccessible after. On a random guess I added an instance destroy of the object in question to the flag's actions for after the return to previous room part, hoping it wouldn't try to destroy that instance until after reaching the topdown room, but nah, it seems to still be looking in the platformer room for the object, which of course isn't there, so that didn't work. But now I wouldn't have any idea what code to add or inside what object. Any help please, anyone? =) Thanks.