OK 2 things here to help you
1) Spine re-exporting - perhaps this is not well known but Spine does allow you to script the exporting of the JSON files see -
http://esotericsoftware.com/spine-export#Command-line (see the Command Line section) , you could keep a batch file that simplifies the exporting of all your spine files that you can run when an update happens.
2) If you can get more logging from the GameMaker runner using the -output and -debugoutput command line options on our Runner see
https://www.yoyogames.com/blog/37/command-line-parameters-for-gamemaker-studio for more info if you use the same output file for both parameters then it will contain a lot more information on what is happening and it may let you know where the issue is happening.
Russell
I got the following when I did the debug command. One thing that sticks out to me is -6134 for minfps...
Create Error Form
***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\Users\Ian\Desktop\deity\data.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\Ian\Desktop\deity\
#########################################################################
RunnerLoadGame() - C:\Users\Ian\Desktop\deity\data.win
YYG Game launching. Game file: C:\Users\Ian\Desktop\deity\data.win. From player: false
Checking if INIFile exists at C:\Users\Ian\Desktop\deity/options.ini
Reading File C:\Users\Ian\Desktop\deity\data.win
Loaded File C:\Users\Ian\Desktop\deity\data.win(2088508)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\Users\Ian\AppData\Local\dotf\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 116 global variables
got 116 instance variables
got 13 local variables
ID_STRG
Create Window
GAMEPAD: 40 axis values (last) at 0x2d1fe00
GAMEPAD: 40 axis values (last) at 0x2d1fc00
GAMEPAD: 40 axis values (last) at 0x2d1fa00
GAMEPAD: 40 axis values (last) at 0x2d1f800
GAMEPAD: 40 axis values (last) at 0x2d1f600
GAMEPAD: 40 axis values (last) at 0x2d1f400
GAMEPAD: 40 axis values (last) at 0x2d1f200
GAMEPAD: 40 axis values (last) at 0x2d1f000
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
GAMEPAD: 4 axis values (last) at 0xe516c0
GAMEPAD: 4 axis values (last) at 0xe516a0
GAMEPAD: 4 axis values (last) at 0xe51680
GAMEPAD: 4 axis values (last) at 0xe51660
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
DirectX11: Using hardware device
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 232
Process Chunk: OPTN 80
Process Chunk: LANG 12
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: AGRP 12
AudioGroup_Load()
Process Chunk: SPRT 364116
Process Chunk: BGND 16532
Process Chunk: PATH 4
Process Chunk: SCPT 964
Process Chunk: GLOB 12
Process Chunk: SHDR 4
Process Chunk: FONT 2464
Process Chunk: TMLN 4
Process Chunk: OBJT 12404
Process Chunk: ROOM 290396
Process Chunk: DAFL 0
Process Chunk: EMBI 8
Process Chunk: TPAG 3540
Process Chunk: CODE 49304
Process Chunk: VARI 10972
Process Chunk: FUNC 6720
Process Chunk: STRG 29348
Process Chunk: TXTR 1301160
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 35 objects:
Objects 0: player
Objects 1: kyte
Objects 2: ilene
Objects 3: fenix
Objects 4: iselia
Objects 5: hazel
Objects 6: kenja
Objects 7: naix
Objects 8: npc_townsfolk
Objects 9: npc_merchant
Objects 10: merchantMenu
Objects 11: ctrl_viewInit_gui
Objects 12: ctrl_viewInit_game
Objects 13: ctrl_gameStateMachine
Objects 14: ctrl_debug
Objects 15: ctrl_JSON_initFiles
Objects 16: ctrl_storyValues
Objects 17: ctrl_mainMenu
Objects 18: ctrl_pixelCollision
Objects 19: enemy_field
Objects 20: enemy_wanderTarget
Objects 21: transition_battle_00
Objects 22: transition_fade_01
Objects 23: transition_fade_02
Objects 24: saveButton
Objects 25: loadButton
Objects 26: savePoint
Objects 27: barrier
Objects 28: npc_wanderTarget
Objects 29: signpost
Objects 30: treasureChest
Objects 31: carrots_ground
Objects 32: door_0
Objects 33: door_1
Objects 34: mapPortal_0
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
Total memory used = 6335885(0x0060ad8d) bytes
**********************************.
Entering main loop.
**********************************.
Resizing fullscreen window...Resizing swap chain...---------------------------------------------------------------
minFPS, maxFPS, avgFPS
-6134, 827, -2827
---------------------------------------------------------------
---------------------------------------------------------------
minFPS, maxFPS, avgFPS
-6134, 827, -2827
---------------------------------------------------------------