LucasSchachtMusic
Member
Hey guys I'm looking for 3d games made with any version of game maker. Thanks.
Well shoot, how'd I forget you?I'm glad I'm not on that list because I am a terrible at working in teams (I'd take the gameplay department, though).
I liked this...I used to work on a 3D game.
You can see it here
Stopped because it was quite an ambitious project and I was lacking art skills at the time. (A few things looked ok, but I chose poorly for the palette).
Dude this is the BEST of GameMaker I have EVER SEEN!I made the first level of halo CE in game maker 8.1 https://forum.yoyogames.com/index.php?threads/the-pillar-of-autumn-halo-ce-remake-full-3d.8449/
Thankyou so much! Well first of all it was a challenge between 2 friends. He made his own version which was a doom pixil art version while i was trying to go for a 1:1 demake.Dude this is the BEST of GameMaker I have EVER SEEN!
How'd you do it? It's so amazing-- And so similar to the actual game!
I love it so much :0
Hmm! A job as a Game Designer? Score! That's great!Thankyou so much! Well first of all it was a challenge between 2 friends. He made his own version which was a doom pixil art version while i was trying to go for a 1:1 demake.
so I thought I would answer some questions ive had in the past about the game.
1. It was made in game maker 8.1 not the latest studio version, it was made due to a friend and I playing halo CE: Anniversary and my friend said to me, you know we could probably make this in Unity, and I said Screw that I could make it in game maker. He went onto say that I was crazy to consider Game Maker: Studio for a 3d project so I took it one further and said you know what lets make it even harder and use the old now completely unsupported game maker 8.1, I won the bet against him as you can tell
2. The reason the game only has 2 weapons is cause i literally pushed game maker 8.1 to the BREAKING point, you also have to remember game maker is a 2D game engine not a 3D one like unity or unreal, the game engine is only capable of around 800 mb of memory being allocated to it at any time. what this means is every 3d model in the game uses up a substantial amount of memory, and each frame of animation is a new model, this is the only way to do animation in game maker as it doesn't support bone structures and why would it being a 2d engine. as you can guess each frame of animation quickly burns through that memory, this includes the animations for the weapons and enemies. So for pistol and assault rifle you have an attack animation with like 4 frames of animation. you have the melee animation with like 12 frames, reload, ect ect. now repeat that with the assault rifle.... the elites and ALL of their animations, grunts, marines, crewmen.... its also why captain keys is so low in detail in his face, it is because i actually had to reduce the amount of detail he had in order for game maker to actually compile the game and not throw an "Out of memory" exception error and crash, and squeezing that final escape pod level required me to basically unload ANY 3d models not necessary. It is also why there isn't that much sound variety with what the marines say it all came down to memory usage. So that's why there are no covenant weapons because i literally hit a wall that I could not get around. I was quite sad cause I intended to add EVERYTHING in this level to my remake. However that being said i could probably optimize it a little more and you have given me motivation to look over the project again and see if i can free up some more memory
3., why the screen goes black and enemies appear on the 2nd floor of the game after the stairs, well game maker has a single 2d level editor, and i realized how impossible it would be to make the next floor ontop of the one I just made, so it transitions to a new level and unloads all the previous level geometry to save memory.
4. How long did this take? 4 or so months of work and it got me a job as a game designer at a large game company in Australia