RichHopefulComposer
Member
Ha, feels like kata (though I've never done any) to me, too. Perfect for a game animation, though!feels strange for me, but not in a wrong way.
It feels more like a kata movement then something I would see in a fighting competition (Sincerely, it immediately triggered memories of training at the dojo; funny so many years later ).
But I suppose the main reason for that is how the positions of the hands and foots are inflated. In competition, you try to not repeat your movement/attacks and mask them so your opponenent can't read you/cant anticipate your attack.
In a game well it's fair to design it so, to give the player that litle hint with those extra inflated frames that help him anticipate and press the block or attack button
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