Repix
Member
Genre: Platformer, Action, Adventure, RPG.
Name: Light above Darkness
Size: 55MB
File Type: ZIP
Last Update: v0.11 (Updated: 10/01/2017)
Download: https://dl.dropboxusercontent.com/s/v8o9n0f3joyi4xp/Light above Darkness.zip?dl=0
[New!] https://gamejolt.com/games/repixgames/287194
So what is this game all about? Or rather what is it going to be about?
Light above Darkness.. You're locked in a cell within a very deep dungeon. Now.. You simply have to get the hell out of there! Pick up a weapon and fight your way trough monsters, exploring and finding new weapons & armor to help you. Find some magic spells to further improve on combat! Find coins all around the dungeon by smashing pots or finding chests and even secret areas! Then spend those coins on smugglers hiding in the dungeon to buy useful upgrades and items!
* Released for testing
Added:
Added working Difficulty
Added Music from RoccoW at Soundcloud.com/RoccoW
Added Healing particles to Drinking animation
Added Eyes opening/closing animation
Added Smuggler and some Items to try out and even some Dialogue
Added another tutorial box for Jumping
Added Difficulty switch inside Settings menu
Added Spirit Ring (Increases Maximum Mana by 10)
Added Ring of Vitality (Increases Maximum Health by 30)
Added Necklace of Agility (Increases Movement Speed by 50%)
Added Music/Sound Switches
Added Audio Settings Menu
Added Video Settings Menu
Added Game Settings Menu
Added Jumping Tutorial to the beginning
Added Rubble when destroying secret walls
Added Particles to Cobwebs when they're destroyed
Added Blood on attack
Added Unique death animation when enemies are burned to death
Added Firebolt Spellbook
Added Iceblock Spellbook
Added Absorbsoul Spellbook
Added Iceblock Spell (Freezes target)
Added Absorbsoul Spell (Steals health from target)
Added Bow to pick up.
Added Critical Hits
Added a feature so that arrows get stuck in walls on impact
Added more to the level
Changes:
Reduced Firebolt impact damage from 30 to 25
Reduced Firebolt burn damage from 4 to 3
Reduced Firebolt mana cost from 6 to 5
Coins now moves towards the player and are automatically picked up
Improved Bow animations
Improved blood
Tweaked decay time for bones left from enemies
Improved and fixed the settings menu
Fixes:
Fixed the secret rooms not being lighted up when the walls are broken
Fixed enemy attack hitbox
Fixed a crash if you would pick up a sword while holding a bow
Fixed Flashing Potions
Fixed bug where starting a new game would still load you up at the checkpoint
Added working Difficulty
Added Music from RoccoW at Soundcloud.com/RoccoW
Added Healing particles to Drinking animation
Added Eyes opening/closing animation
Added Smuggler and some Items to try out and even some Dialogue
Added another tutorial box for Jumping
Added Difficulty switch inside Settings menu
Added Spirit Ring (Increases Maximum Mana by 10)
Added Ring of Vitality (Increases Maximum Health by 30)
Added Necklace of Agility (Increases Movement Speed by 50%)
Added Music/Sound Switches
Added Audio Settings Menu
Added Video Settings Menu
Added Game Settings Menu
Added Jumping Tutorial to the beginning
Added Rubble when destroying secret walls
Added Particles to Cobwebs when they're destroyed
Added Blood on attack
Added Unique death animation when enemies are burned to death
Added Firebolt Spellbook
Added Iceblock Spellbook
Added Absorbsoul Spellbook
Added Iceblock Spell (Freezes target)
Added Absorbsoul Spell (Steals health from target)
Added Bow to pick up.
Added Critical Hits
Added a feature so that arrows get stuck in walls on impact
Added more to the level
Changes:
Reduced Firebolt impact damage from 30 to 25
Reduced Firebolt burn damage from 4 to 3
Reduced Firebolt mana cost from 6 to 5
Coins now moves towards the player and are automatically picked up
Improved Bow animations
Improved blood
Tweaked decay time for bones left from enemies
Improved and fixed the settings menu
Fixes:
Fixed the secret rooms not being lighted up when the walls are broken
Fixed enemy attack hitbox
Fixed a crash if you would pick up a sword while holding a bow
Fixed Flashing Potions
Fixed bug where starting a new game would still load you up at the checkpoint
Added:
Added New Enemy (Archer)
Added Dragon Armor
Added New Death Animation
Added Damage indicator for Player
Added Tooltips to items
Added Glow to Mana Well
Added Much more to the level
Changes:
Changed hitbox for swords
Reduced minimum incoming damage from enemies on Easy difficulty from 10 to 9
Increased minimum/maximum damage taken from enemies on Medium to 13-18
Increased minimum/maximum damage taken from enemies on Hard to 32,45
Increased defense rating divison on Easy from 3.1 to 3.6 (Nerf)
Decreased defense rating divison on Medium from 3.1 to 2.7 (Buff)
Decreased defense rating division on Hard from 3.1 to 0.6 (Buff)
Changed Critical hit indicator from Red to Lime Green.
Global critical chance removed
Reduced critical chance on Iron sword from 10 to 7%
Reduced critical chance on Gold sword from 10 to 8%
Reduced critical chance on Crystal sword from 10 to 9%
Reduced Crystal Armor defense from 14 to 12
Increased Iron sword base damage from 7 to 10
Increased Gold sword base damage from 12 to 14
Increased Crystal Sword base damage from 13 to 19
Increased Ruby sword base damage from 16 to 24
Changed Base Damage RNG to always use 2 for minimum and maximum
Shadow Bow no longer penetrates enemies
Dragon Bow no longer shoots 3 arrows instead just penetrates
Increased Health gained from Apples from 15 to 20
Fixes:
Fixed delay when selecting Medium difficulty
Fixed arrows not dropping to the ground once a door opens with them on
Added New Enemy (Archer)
Added Dragon Armor
Added New Death Animation
Added Damage indicator for Player
Added Tooltips to items
Added Glow to Mana Well
Added Much more to the level
Changes:
Changed hitbox for swords
Reduced minimum incoming damage from enemies on Easy difficulty from 10 to 9
Increased minimum/maximum damage taken from enemies on Medium to 13-18
Increased minimum/maximum damage taken from enemies on Hard to 32,45
Increased defense rating divison on Easy from 3.1 to 3.6 (Nerf)
Decreased defense rating divison on Medium from 3.1 to 2.7 (Buff)
Decreased defense rating division on Hard from 3.1 to 0.6 (Buff)
Changed Critical hit indicator from Red to Lime Green.
Global critical chance removed
Reduced critical chance on Iron sword from 10 to 7%
Reduced critical chance on Gold sword from 10 to 8%
Reduced critical chance on Crystal sword from 10 to 9%
Reduced Crystal Armor defense from 14 to 12
Increased Iron sword base damage from 7 to 10
Increased Gold sword base damage from 12 to 14
Increased Crystal Sword base damage from 13 to 19
Increased Ruby sword base damage from 16 to 24
Changed Base Damage RNG to always use 2 for minimum and maximum
Shadow Bow no longer penetrates enemies
Dragon Bow no longer shoots 3 arrows instead just penetrates
Increased Health gained from Apples from 15 to 20
Fixes:
Fixed delay when selecting Medium difficulty
Fixed arrows not dropping to the ground once a door opens with them on
Hotfix:
Changed location for Mana/Arrows HUD
Coins are now picked up almost instantly
Fixed some Tooltips not deactivating
Changed location for Mana/Arrows HUD
Coins are now picked up almost instantly
Fixed some Tooltips not deactivating
Added:
Added new Enemy: Enemy Mage
Added Achievement system (Work in Progress)
Added Fullscreen and Fullscreen setting
Added Necklace of Speed
Added Necklace of Strength
Added Necklace of Absorption
Added Ring of the Alchemist
Added Ring of Luck
Added New Health Bar
Added New Mana Bar
Added New Arrow Counter
Added Work in Progress loading feature
Changes:
Changed some Archer behavior to be more accurate
Overhaul to the Smuggler dialogue and the shopping system
Decreased health gained from Health Potions from 50 to 40
Health Potions can now only be used once health is below maximum in order to avoid accidentally drinking them on full health
Player movement speed slightly increased
Fixes:
Performance improvements and tweaks**
Rendering distance reduced by 25% to avoid unnessesary rendering. *Performance tweak
Rendering speed reduced (Should not cause any visual problems) *Performance tweak
Particles now properly destroys (Pots, Chests, Bones, Blood) *Performance tweak
Fixed coins playing sounds even if sound effects have been turned off
Added new Enemy: Enemy Mage
Added Achievement system (Work in Progress)
Added Fullscreen and Fullscreen setting
Added Necklace of Speed
Added Necklace of Strength
Added Necklace of Absorption
Added Ring of the Alchemist
Added Ring of Luck
Added New Health Bar
Added New Mana Bar
Added New Arrow Counter
Added Work in Progress loading feature
Changes:
Changed some Archer behavior to be more accurate
Overhaul to the Smuggler dialogue and the shopping system
Decreased health gained from Health Potions from 50 to 40
Health Potions can now only be used once health is below maximum in order to avoid accidentally drinking them on full health
Player movement speed slightly increased
Fixes:
Performance improvements and tweaks**
Rendering distance reduced by 25% to avoid unnessesary rendering. *Performance tweak
Rendering speed reduced (Should not cause any visual problems) *Performance tweak
Particles now properly destroys (Pots, Chests, Bones, Blood) *Performance tweak
Fixed coins playing sounds even if sound effects have been turned off
Added:
Added New Weapon: Boomerang (All 4 types)
Added In-Game Notifications (Achievements)
Added Key-binding Menu
Added Critical Health Screen Indicator and Sound
Added Additional Achievements
Added Special Items to save-data (Will no longer respawn after checkpoint is used)
Added Quiver Item (Can be bought and increases maximum arrows carried)
Added Looter's Ring (Can be bought and increases loot picked up)
Added Necklace of Regeneration (Can be bought and allows regeneration Health and Mana)
Added New Chest Sound
Added New Key Sound
Added Mana Potion
Added Well of Vitality (Increases Max Health)
Added Well of Wisdom (Increases Max Mana)
Removed:
Mana Well
Changes:
Changed tooltips to say "Action Key" instead of "E"
Changed Spell keys to work with the new Key-binding system
Chest tooltips change depending on if you have any keys
Extended time
Chest loot is now random
Fixes:
Fixed Screen flicker when launching in Windowed Mode
Fixed Saving Location at Checkpoints
Fixed Dragon Bow Error
Fixed Shadow Bow still penetrating targets
Fixed a loading bug where you would spawn without weapons
Added New Weapon: Boomerang (All 4 types)
Added In-Game Notifications (Achievements)
Added Key-binding Menu
Added Critical Health Screen Indicator and Sound
Added Additional Achievements
Added Special Items to save-data (Will no longer respawn after checkpoint is used)
Added Quiver Item (Can be bought and increases maximum arrows carried)
Added Looter's Ring (Can be bought and increases loot picked up)
Added Necklace of Regeneration (Can be bought and allows regeneration Health and Mana)
Added New Chest Sound
Added New Key Sound
Added Mana Potion
Added Well of Vitality (Increases Max Health)
Added Well of Wisdom (Increases Max Mana)
Removed:
Mana Well
Changes:
Changed tooltips to say "Action Key" instead of "E"
Changed Spell keys to work with the new Key-binding system
Chest tooltips change depending on if you have any keys
Extended time
Chest loot is now random
Fixes:
Fixed Screen flicker when launching in Windowed Mode
Fixed Saving Location at Checkpoints
Fixed Dragon Bow Error
Fixed Shadow Bow still penetrating targets
Fixed a loading bug where you would spawn without weapons
Added:
Added Working Checkpoint system (Now takes 50% Coins upon death and gives you back 50% of Max Health)
Added Locked Areas and Levers to open them
Added Health Potion Keybinding
Added Mana Potion Keybinding
Added Constant Autosaving
Added Spells to save data
Added Bow and switching to save data
Added Keys to save data
Added Coins to save data
Added Arrows to save data
Added Weapon to save data
Added Passive Upgrades to save data
Added Blood to player when damaged
Added Armor and Defense to save data
Changes:
Base Attack Speed decreased by 10
Goblin Warriors now drop 3 coins
Goblin Archers now drop 4 coins
Goblin Mages now drop 5 coins
Defense division reduced from 2.7 to 1.3 (Major armor buff)
Changed movement speed upgrade and added it to save data
Extended invisibility from 30 to 50
Reduced Necklace of Absorption Defense from 4 to 3
Increased Leather Armor Defense from 5 to 6
Increased Iron Armor Defense from 8 to 9
Changed weird behaviour with Crystal Armor and defense set to 12
Did the same with Dragon Armor and defense set to 18
Changed coins dropped from chests from 10-20 to 20-30
Fixes:
Fixed hitboxes on Enemies (No more backwards attacking)
Fixed dropped coins destroying themselves rather than the spawned ones
Fixed arrows and enemy mage bolts ignoring invisibility
Fixed attack animation crashing the game if player is killed
Fixed being able to pick up lower tier armor if Dragon Armor is equipped
Fixed Health and Mana not being saved properly
Fixed Health getting below 0
Fixed Mana getting below 0
Fixed Quiver only increasing carrying limit by 1 (Now corrected to 10)
Fixed Arrows being able to go above maximum
Added Working Checkpoint system (Now takes 50% Coins upon death and gives you back 50% of Max Health)
Added Locked Areas and Levers to open them
Added Health Potion Keybinding
Added Mana Potion Keybinding
Added Constant Autosaving
Added Spells to save data
Added Bow and switching to save data
Added Keys to save data
Added Coins to save data
Added Arrows to save data
Added Weapon to save data
Added Passive Upgrades to save data
Added Blood to player when damaged
Added Armor and Defense to save data
Changes:
Base Attack Speed decreased by 10
Goblin Warriors now drop 3 coins
Goblin Archers now drop 4 coins
Goblin Mages now drop 5 coins
Defense division reduced from 2.7 to 1.3 (Major armor buff)
Changed movement speed upgrade and added it to save data
Extended invisibility from 30 to 50
Reduced Necklace of Absorption Defense from 4 to 3
Increased Leather Armor Defense from 5 to 6
Increased Iron Armor Defense from 8 to 9
Changed weird behaviour with Crystal Armor and defense set to 12
Did the same with Dragon Armor and defense set to 18
Changed coins dropped from chests from 10-20 to 20-30
Fixes:
Fixed hitboxes on Enemies (No more backwards attacking)
Fixed dropped coins destroying themselves rather than the spawned ones
Fixed arrows and enemy mage bolts ignoring invisibility
Fixed attack animation crashing the game if player is killed
Fixed being able to pick up lower tier armor if Dragon Armor is equipped
Fixed Health and Mana not being saved properly
Fixed Health getting below 0
Fixed Mana getting below 0
Fixed Quiver only increasing carrying limit by 1 (Now corrected to 10)
Fixed Arrows being able to go above maximum
Added:
Added New Death and Restoration animation
Added Bow Upgrades to save data
Added Secrets to save data
Added Boomerang item to pickup
Added Necklace of Speed effect to Bows
Changes:
Boomerang Overhaul
- Wood Damage reduced from 3 to 2 and Range reduced from 60 to 25
- Iron Damage reduced from 5 to 3 and Range reduced from 60 to 32
- Crystal Damage reduced from 8 to 5 and Range reduced from 60 to 39
- Adlez Damage reduced from 10 to 7 and Range reduced from 60 to 45
- Lowered Boomerang volume by 0.05
- Boomerang weapon switching fixed
Reduced speed increase from Necklace of Speed by 2
Fixes:
Fixed mage bolt crash
Fixed enemy arrow crash
Fixed a bug where the enemy warrior would not get stunned with the Iceblock ability
Fixed enemy mage being able to attack when stunned
Fixed enemy archer being able to attack when stunned and causing a crash
Fixed enemies turning red while stunned
Fixed enemies not thawing from fire
Fixed Vitality Well not saving
Fixed Mana Well not saving
Fixed Necklace of Agility making you constantly move to the right
Fixed Armor disappearing when restarting game
Fixed Checkpoint not lighting when restarting game
Fixed Strange behaviour when switching to the Bow from Boomerang
Added New Death and Restoration animation
Added Bow Upgrades to save data
Added Secrets to save data
Added Boomerang item to pickup
Added Necklace of Speed effect to Bows
Changes:
Boomerang Overhaul
- Wood Damage reduced from 3 to 2 and Range reduced from 60 to 25
- Iron Damage reduced from 5 to 3 and Range reduced from 60 to 32
- Crystal Damage reduced from 8 to 5 and Range reduced from 60 to 39
- Adlez Damage reduced from 10 to 7 and Range reduced from 60 to 45
- Lowered Boomerang volume by 0.05
- Boomerang weapon switching fixed
Reduced speed increase from Necklace of Speed by 2
Fixes:
Fixed mage bolt crash
Fixed enemy arrow crash
Fixed a bug where the enemy warrior would not get stunned with the Iceblock ability
Fixed enemy mage being able to attack when stunned
Fixed enemy archer being able to attack when stunned and causing a crash
Fixed enemies turning red while stunned
Fixed enemies not thawing from fire
Fixed Vitality Well not saving
Fixed Mana Well not saving
Fixed Necklace of Agility making you constantly move to the right
Fixed Armor disappearing when restarting game
Fixed Checkpoint not lighting when restarting game
Fixed Strange behaviour when switching to the Bow from Boomerang
Added:
Added New Weapon: Throwing Knife
Added HUD for current spell
Made Achievement progression persistent
Added a Readme.txt in the .zip file for some additional useful information!
Improved damage indication (Image alpha reduced from .5 to .3 and sound volume/priority increased)
Changes:
Removed Jumping Achievement (Test Achievement)
Removed Critical Health Sound
Fixes:
Fixed fullscreen bugs
Fixed bug where you would be unable to attack after respawning if killed during attacking animation
Fixed bug where secret walls would not be destroyed by Arrows or the Boomerang
Fixed cobwebs not being destroyed by Arrows or the Boomerang
Added New Weapon: Throwing Knife
Added HUD for current spell
Made Achievement progression persistent
Added a Readme.txt in the .zip file for some additional useful information!
Improved damage indication (Image alpha reduced from .5 to .3 and sound volume/priority increased)
Changes:
Removed Jumping Achievement (Test Achievement)
Removed Critical Health Sound
Fixes:
Fixed fullscreen bugs
Fixed bug where you would be unable to attack after respawning if killed during attacking animation
Fixed bug where secret walls would not be destroyed by Arrows or the Boomerang
Fixed cobwebs not being destroyed by Arrows or the Boomerang
Added:
Added Unique Spell Upgrades
- Icebolt (+25% Stun Duration)
- Firebolt (+1 Burn Damage)
- Absorbsoul (+3 Mana Gain)
Added Necklace of Energy
The arrow counter now displays the ammo of currently equipped ranged weapon
Added Pickup item for Throwing Knife
Added Throwing Knife Ammo and Pickups
Changes:
Arrows and Knife ammo is only visible if the weapon has been acquired
Once again balanced armor..
- Leather Armor defense reduced from 6 to 5
- Iron Armor defense reduced from 9 to 7
- Crystal Armor defense reduced from 12 to 11
- Dragon Armor defense reduced from 16 to 13
- Necklace of Absorption converted to division system
- Armor division increased from 1.3 to 1.5
Fixes:
Fixed not being able to switch to Throwing knives from the Boomerang or Bow
Fixed not being able to drink potions with the Boomerang equipped
Fixed Bow not giving off Health icons when drinking Health Potions
Fixed Weapon not switching to Boomerang when picking it up
Fixed not being able to switch to Throwing Knife from Boomerang
Fixed strange Mana Bar pixel
Added Unique Spell Upgrades
- Icebolt (+25% Stun Duration)
- Firebolt (+1 Burn Damage)
- Absorbsoul (+3 Mana Gain)
Added Necklace of Energy
The arrow counter now displays the ammo of currently equipped ranged weapon
Added Pickup item for Throwing Knife
Added Throwing Knife Ammo and Pickups
Changes:
Arrows and Knife ammo is only visible if the weapon has been acquired
Once again balanced armor..
- Leather Armor defense reduced from 6 to 5
- Iron Armor defense reduced from 9 to 7
- Crystal Armor defense reduced from 12 to 11
- Dragon Armor defense reduced from 16 to 13
- Necklace of Absorption converted to division system
- Armor division increased from 1.3 to 1.5
Fixes:
Fixed not being able to switch to Throwing knives from the Boomerang or Bow
Fixed not being able to drink potions with the Boomerang equipped
Fixed Bow not giving off Health icons when drinking Health Potions
Fixed Weapon not switching to Boomerang when picking it up
Fixed not being able to switch to Throwing Knife from Boomerang
Fixed strange Mana Bar pixel
Added:
Added Shield (Further reduces incoming damage if used at the right time)
Ring of the Alchemist now also increases potion drinking speed by 50%
Changes:
Changed cranium & bones gravity from .4 to .2 for longer air time.
Ring of the Alchemist price increased from 210 to 230
Lowered poison debuff time from 12s to 6s
Buffed damage on all enemies
Fixes:
Fixed bones still rotating when on the ground
Fixed eyes overlapping dragon armor
Added Shield (Further reduces incoming damage if used at the right time)
Ring of the Alchemist now also increases potion drinking speed by 50%
Changes:
Changed cranium & bones gravity from .4 to .2 for longer air time.
Ring of the Alchemist price increased from 210 to 230
Lowered poison debuff time from 12s to 6s
Buffed damage on all enemies
Fixes:
Fixed bones still rotating when on the ground
Fixed eyes overlapping dragon armor
Last edited: