N
Noba
Guest
Note: Let me know if this is in the wrong place before removing it so I can copy the text over to the right place!
So with my new game, the graphics are mainly comprised of simple shapes with different gradients. It works pretty well for what I'm doing where the focus is on gameplay rather than graphics, but I've ran into my first problem.
The size of these sprites are big, sometimes over 200 pixels in length/width or whatever, which doesn't seem like much, but in the actual room they are VERY big. I solved this by making a huge room (4000x4000), since scaling the sprites down would cause them to look ugly and make the gradient impossible to see... Which caused another problem.
I'm up to making a main menu, but gamemaker only lets me set a font of 200, which is still obviously extremely small for what I need. So my question is;
How do other people/you do it? What should I do to keep the sprite size/quality while still having a small room/screen or whatever? Keep in mind I'm new-ish to game maker, but I know my way around it's interface and some of GML.
Thanks.
So with my new game, the graphics are mainly comprised of simple shapes with different gradients. It works pretty well for what I'm doing where the focus is on gameplay rather than graphics, but I've ran into my first problem.
The size of these sprites are big, sometimes over 200 pixels in length/width or whatever, which doesn't seem like much, but in the actual room they are VERY big. I solved this by making a huge room (4000x4000), since scaling the sprites down would cause them to look ugly and make the gradient impossible to see... Which caused another problem.
I'm up to making a main menu, but gamemaker only lets me set a font of 200, which is still obviously extremely small for what I need. So my question is;
How do other people/you do it? What should I do to keep the sprite size/quality while still having a small room/screen or whatever? Keep in mind I'm new-ish to game maker, but I know my way around it's interface and some of GML.
Thanks.