M
draw_set_blend_mode_ext(bm_one, bm_inv_src_alpha);
draw_self();
draw_set_blend_mode(bm_normal);
Code:draw_set_blend_mode_ext(bm_one, bm_inv_src_alpha); draw_self(); draw_set_blend_mode(bm_normal);
No, just draw_sprite_ext with a rotation value straight to the application_surfaceAre you drawing onto a surface that you then draw to screen?