jazzzar
Member
Ok so I started making my second game and already run into a big problem I guess, the thing is that I already got the game mechanics down and started making some levels and adding stuff, and I decided to test it today on some phones that are available in my house, tested the game on my galaxy S6 and it worked perfectly, 60 fps (almost constant), now I took my brother's phone which is a HTC m10 (also called HTC 10 I guess), and the game is having a bad time there, it starts at 60 fps, and after some seconds drops to 40ish fps for some reason and stays there until he reaches the next level which ofcourse leads to the game actually lagging, and that is really bothering me, so I waited for the galaxy S7 edge to get under my hands to give it a try, and again, the game worked perfectly there, I don't understand now where's the problem, I checked the instance count and there's nothing abnormal, like 450 max for a heavy level I tested and that should be no issue, I really don't feel like converting my whole game to use delta_time now after all this work I've done! I can't imagine how it will run on lower end phones, any help plz?