So, anyone else need this? Not only scripts, but also other assets - sprites, sounds, etc.If you can create a new thread for this on the GMC in the GMS2 board, then we can monitor it there. If the suggestion gets defined and enough support, then we will consider if for a future release.
Ye, useful feature.So, anyone else need this? Not only scripts, but also other assets - sprites, sounds, etc.
Yeah! Very cool!So, anyone else need this? Not only scripts, but also other assets - sprites, sounds, etc.
You're in my army of bots nowYiss, this would be useful.
Lulk, this topic sounds like a bunch of bots. =Д
This is a great idea. +1.So, anyone else need this? Not only scripts, but also other assets - sprites, sounds, etc.
Agreed, more types for the debugger variable manager, please!So, anyone else need this? Not only scripts, but also other assets - sprites, sounds, etc.
so that you can look things up in them while the debugger is running.scripts.txt said:0 scrSome
1 scrOther
The first way isn't usable for me (too much for adding to "watches").
- Make a global array, populate it with asset' names, and add it to "Watches" window (if you don't use it for anything else).
- Have the game dump "index files" on startup in format like
Completely different things."Data structures as a true data type" is on the Roadmap, so there might not be a point to this in the long run.
This would take a lot more efforts and time (altough I support your suggestion). My suggestion is trivial for realisation and may be done very fast.A better suggestion would be to turn project resources into true data types as well, alongside data structures and other dynamically allocated types (e.g. buffers).