alexde5th
Member
For some reason, the variable will always stay at 14, which is also the default value when first created. No matter what weapon type is selected, the damage will always stay at 14. This is in the step event.
Script code that handles damage based on weapon type.
Script code that handles damage based on weapon type.
Code:
if (weptype = 3)
{
switch(type)
{
case 0: round(WepDamage = 14); break;
case 1: round(WepDamage = 21); break;
case 2: round(WepDamage = 29); break;
case 3: round(WepDamage = 37); break;
case 4: round(WepDamage = 46); break;
case 5: round(WepDamage = 53); break;
case 6: round(WepDamage = 68); break;
case 7: round(WepDamage = 75); break;
case 8: round(WepDamage = 89); break;
case 9: round(WepDamage = 102); break;
}
}