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GameMaker [SOLVED] Spine scaling animation

Jeremy

Member
All my Spine animations don't seem to use 'scale' at all inside GameMaker.
I'm using Spine v3.4.02 and GameMaker IDE v2.1.0.207 & Runtime v2.1.0.135.


Any help would be greatly appreciated!
- Jeremy
 

Jeremy

Member
I still need help with this problem!
Has anyone else experienced this issue with their spine animations?

I've updated to GameMaker IDE v2.1.0.212 & Runtime v2.1.0.136 since my last post.
Thanks in advance!
- Jeremy
 

Jeremy

Member
I still need help with this problem!
I'm not manipulating image_xscale or yscale if that helps.
Does anybody have an idea?
Thanks in advance!
- Jeremy
 

rIKmAN

Member
Do you have Rotate/Translate/Scale keyframes set at the start and end of EVERY bone each animation for?
 

Jeremy

Member
Thank you very much for the reply!

After initially searching the forums for my problem I came across this thread,
where you explained some of the quirks with GameMakers Spine integration.
So I immediately made sure to set keyframes for all those properties at the start and end of my animations;
sadly this didn't solve the issue for me. :(

You did give me an idea though when you mentioned 'every' bone.
Could it be because the character only has one bone, and GameMaker needs at least two?
- Jeremy
 

rIKmAN

Member
Thank you very much for the reply!

After initially searching the forums for my problem I came across this thread,
where you explained some of the quirks with GameMakers Spine integration.
So I immediately made sure to set keyframes for all those properties at the start and end of my animations;
sadly this didn't solve the issue for me. :(

You did give me an idea though when you mentioned 'every' bone.
Could it be because the character only has one bone, and GameMaker needs at least two?
- Jeremy
Yes, GMS doesn't apply any transformations to the default "root" bone, you should create your own fake root bone (ie "myRoot") underneath this and apply the transformations to that. I guess I forgot to add that to the list of quirks in that thread, but I did hit this issue myself.

Try adding your own bone under root, I'm sure that will fix your issue.
 
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