M
Master Maker
Guest
Game makers Assemble! I'm calling out to assemble a team of superheros who will aid my game in succeeding!
Narcissus is a 2/2.5 dimensional action adventure game with heavy story elements (as in, the game follows the story). You can play solo, or do multiplayer such as PvP or boss fights.
The Story:
email me at [email protected] for the story (sorry, it's a word document, so it won't transfer to the forum).
The Gameplay:
You are Marcus (the main character) following the story, fighting the evil minions of Narcissus as you progress. There will be an in-game store, with items both for in-game gold and real money. The game is going to cost $20 for Xbox 360, PS, and PC. There will be a shorter, demo-but-full mobile game for $5.
Multiplayer:
PvP:
In PvP mode, you and up to 10 other people pick (via vote) a map, and you spawn in alone. You can either choose team-mode or FFA mode. There will be weekly, multi-stage tournaments with a prize of goodies, or $$. The tournaments will consist of rounds of 3 games, and the winner of the majority of those advances, and so on until only 11 people remain. At that point, there will be 3 games, after which one person is eliminated, and so on until only two remain.
Boss Fights:
You and a team of other boot-strapping, daring warriors will take on monsters, either from in-story-mode, or as separate challenges. In separate challenge mode, the prize is gold. In in-story-mode, the foes are selected by the party founder, such as that nasty little this-and-that golem that is giving you so much trouble.
What Team members are Needed:
Pay is profit share, 1/12 of the profit to each member.
Knowledge:
I have been coding for around 4 years, half of it in GML, the rest split between Python, C, C#, C++, Java, JavaScript.
What I want:
My brainchild, Narcissus, to be born fully as a super-fun, realistic, Action Adventure game.
My Code, Your Art, Sound, and Additional Code, Our Game
We will work together as a great team, and produce a unbelievably realistic game, which will blow away the masses.
Time:
Honestly, how the you guys want to manage your time is fine by me. The limit is that there must be a working, ready to release in alpha, game ready in 3 years or less from the beginning of 2018. Remember, what you put in is what you get out with profit share.
Funding
The funding is mostly going to be crowdfunded, but I'm willing to pitch in $2000. The game, once in development, will be posted on Kick starter, with a goal of $20,000.
Contact me at [email protected], or send me a personal message, or reply below.
The End Goal for Narcissus
The Story:
email me at [email protected] for the story (sorry, it's a word document, so it won't transfer to the forum).
The Gameplay:
You are Marcus (the main character) following the story, fighting the evil minions of Narcissus as you progress. There will be an in-game store, with items both for in-game gold and real money. The game is going to cost $20 for Xbox 360, PS, and PC. There will be a shorter, demo-but-full mobile game for $5.
Multiplayer:
PvP:
In PvP mode, you and up to 10 other people pick (via vote) a map, and you spawn in alone. You can either choose team-mode or FFA mode. There will be weekly, multi-stage tournaments with a prize of goodies, or $$. The tournaments will consist of rounds of 3 games, and the winner of the majority of those advances, and so on until only 11 people remain. At that point, there will be 3 games, after which one person is eliminated, and so on until only two remain.
Boss Fights:
You and a team of other boot-strapping, daring warriors will take on monsters, either from in-story-mode, or as separate challenges. In separate challenge mode, the prize is gold. In in-story-mode, the foes are selected by the party founder, such as that nasty little this-and-that golem that is giving you so much trouble.
What Team members are Needed:
- A multiplayer, networking-fluent coder, who'll handle stuff such as the multiplayer, LAN, world-wide multiplayer, chat system, etc.
- Must be able to code networking (duh!)
- Must be a good, clean commenter (share work in replies to show this)
- Must be willing to work for 1/10 profit share
- A graphics coder, who'll do work with shaders, blending, etc.
- Must have knowledge of CG
- Must have 1 or more years of work in CG.
- Must have knowledge of shaders
- show a shader example below, such as realistic water, shadows, lighting, metallic object shader, etc.
- Preferably has 1 or more years of shader work
- Must know how to create lighting, shadows, etc.
- Show example of either lighting and shadows, realistic water, or metal shaders
- Must have knowledge of CG
- A combat encounter coder, who'll code stuff like enemy AI, enemy encounters, etc.
- Must have knowledge of leading AI theory
- I would love it if you'd share with me your thoughts on AI, or a AI essay.
- Must know their way around AI
- Show an example of complex AI
- Must be able to code learning AI
- Show learning AI example
- Must know how to make an enjoyable enemy encounters
- Show example of enemy encounter system
- Must have knowledge of leading AI theory
- A physics coder, who'll handle the physics of Narcissus
- Must have knowledge, the deeper the better, of Newtonian physics
- Must know about coding physics
- Show a complex physics system, such as realistic water physics.
- Must have knowledge of non-Newtonian physics
- A Story Handler, who'll make certain that the story doesn't get lost in the hustle and bustle of making the game.
- Must be focused
- Must be detail-oriented
- Must have basic knowledge of CG, coding, art, game theory, etc. in order to code dialog, story, etc.
- Show an example of dialog or story in-game
- Must have deep knowledge of design and story.
- 2 or more years of experience in story, game design, or other related topic.
- A GUI coder, who'll code stuff such as menus, healthbars, etc.
- Must have accurate eyes (as in, knowledge of what looks good)
- Must have knowledge of CG
- Show example of CG used in GUI
- Must have basic knowledge of coding
- Show GUI code
- Must have good visual knowledge
- A GUI artist, who'll create stuff like menus, healthbars, etc.
- Must be an excellent artist
- Share some example work
- Must know their way around GUI
- Share some example GUI work
- Must be able to create realistic effects
- Show an example of a realistic effect, such as water, fire, etc.
- Must be an excellent artist
- A character artist, who'll produce the characters and animations.
- Must know how to do art on humans, Greek monsters, etc.
- Show some examples of character design
- Must know how to create realistic, fluid animations.
- Show an animation or two
- Must know how to do art on humans, Greek monsters, etc.
- A world-artist, who'll make the tiles, backgrounds, etc.
- Must have good knowledge of particles
- Show a particle system you've designed
- Must have knowledge of world environments
- Show a world environment or level.
- Preferably have been in, around, or near, Greece and surrounding areas.
- Should have knowledge about ancient Greece.
- Must have good knowledge of particles
- A music producer
- Must have good ears
- Must be able to compose realistic, dramatic music
- Show example work
- A SFX person.
- Should have good ears
- Must have knowledge of how to produce, compose, and edit sound effects.
- Show example SFX.
Pay is profit share, 1/12 of the profit to each member.
About Me:
I have been coding for around 4 years, half of it in GML, the rest split between Python, C, C#, C++, Java, JavaScript.
What I want:
My brainchild, Narcissus, to be born fully as a super-fun, realistic, Action Adventure game.
My Code, Your Art, Sound, and Additional Code, Our Game
We will work together as a great team, and produce a unbelievably realistic game, which will blow away the masses.
Time:
Honestly, how the you guys want to manage your time is fine by me. The limit is that there must be a working, ready to release in alpha, game ready in 3 years or less from the beginning of 2018. Remember, what you put in is what you get out with profit share.
Funding
The funding is mostly going to be crowdfunded, but I'm willing to pitch in $2000. The game, once in development, will be posted on Kick starter, with a goal of $20,000.
Contact me at [email protected], or send me a personal message, or reply below.
Last edited: