J
J_C
Guest
Hello everyone!
I'm designing my first game (a top down shoot 'em up) in the GMS2 engine, and a question occured to me about creating the levels. I know that it is easy to set up a scrolling background for these types of games, but I plan to have more detailed, hand crafted levels for my game.
Now if I create a level, which is constatnly scrolling, I assume I should create a map (level) which is thousands (maybe tens of thousands) of pixel long so it takes several minutes (maybe 15 mins) to get to the end of it.
But isn't this too big for the engine to handle? How do people create these levels?
I'm designing my first game (a top down shoot 'em up) in the GMS2 engine, and a question occured to me about creating the levels. I know that it is easy to set up a scrolling background for these types of games, but I plan to have more detailed, hand crafted levels for my game.
Now if I create a level, which is constatnly scrolling, I assume I should create a map (level) which is thousands (maybe tens of thousands) of pixel long so it takes several minutes (maybe 15 mins) to get to the end of it.
But isn't this too big for the engine to handle? How do people create these levels?