tagwolf
Member
I'm working on a project and due to the game style, my assets will be in SVG format.
I see that gamemaker is working on this. I could convert to swf for now. But my questions are as follows:
* Can anyone give me their opinion on how GMS2 handles vector art. Am I going beyond the capabilities of GMS2?
* Does GMS2 actually draw the vector art using coordinates, etc. Or does importing just convert them into bitmap?
* Does it capably handle all aspects of SVG language. Gradients, stroke, etc?
* How does this work in the image editor regarding width/height and placement in a room, etc.
* Does the engine handle this well performance wise?
I can't find much documentation in the manual on this topic other than some caveats and that it "should work". I also see in the GMS2 roadmap that SVG importing is coming soon?
I appreciate any suggestions!
I see that gamemaker is working on this. I could convert to swf for now. But my questions are as follows:
* Can anyone give me their opinion on how GMS2 handles vector art. Am I going beyond the capabilities of GMS2?
* Does GMS2 actually draw the vector art using coordinates, etc. Or does importing just convert them into bitmap?
* Does it capably handle all aspects of SVG language. Gradients, stroke, etc?
* How does this work in the image editor regarding width/height and placement in a room, etc.
* Does the engine handle this well performance wise?
I can't find much documentation in the manual on this topic other than some caveats and that it "should work". I also see in the GMS2 roadmap that SVG importing is coming soon?
I appreciate any suggestions!