Bulletech
Member
Thinking of a top-down game like Pokemon, where the closer the player is to the bottom of the screen, the lower their depth, AKA they appear in front of objects higher on the screen.
In GM:S 1.x you can simply code this by putting depth = -y; in the step event for example.
But for GMS 2, with the introduction of layers, what would be the best way to implement this effect?
In GM:S 1.x you can simply code this by putting depth = -y; in the step event for example.
But for GMS 2, with the introduction of layers, what would be the best way to implement this effect?