Hi, I'm creating a game with CG animations. At first I use frame by frame with high resolution but I noticed files size and sprite add problem. So I decide to use Spine but I have a hugh problem.
I created idle animation for test in GMS and everything work fine. But after I finished my CG animations ( a 2048x2048 spritesheet with 30 animations). When I start debug mode and connecting target appear, it's load forever. I try to wait for 30 minutes and nothing happen. I change json file to have only 4 animations and GMS took 10 minutes to run.
So I want to ask. How to make GMS load spine files faster? I planned to make lot of CG animations but now I can't even load 1 of them. This make me curious, how project with fully spine animation created?
When I import json file in GMS. "Unhandled spine attachment" show in compile log. Is it something normally happen?
Thank you
I created idle animation for test in GMS and everything work fine. But after I finished my CG animations ( a 2048x2048 spritesheet with 30 animations). When I start debug mode and connecting target appear, it's load forever. I try to wait for 30 minutes and nothing happen. I change json file to have only 4 animations and GMS took 10 minutes to run.
So I want to ask. How to make GMS load spine files faster? I planned to make lot of CG animations but now I can't even load 1 of them. This make me curious, how project with fully spine animation created?
When I import json file in GMS. "Unhandled spine attachment" show in compile log. Is it something normally happen?
Thank you
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