N
nanoblogger
Guest
I'm creating a side-scrolling adventure game, and for the longest time I have had the scorebar follow the view which follows the player as they move left and right through rooms.
I have a heart icon that rests by the players HP, I know how to make a still (1 image) sprite follow the view of the room with ease. What I would like to know how to do, is to get a moving multiple image sprite to follow the view of the room. I created a beating heart animation and it would be so much cooler to have that in the score bar than the still heart image. Yeah I can create a heart object and have it jump to a position relative of the view every step, but that creates a really awkward, laggy heart that would be worse than the still image. Am I making any sense? Sorry if this has already been answered but I can't find info on it anywhere in these forums.
I just want to know how to make something that's animated precisely follow the room's view, instead of locking onto the view at the end of every step creating a jumping effect.
I have a heart icon that rests by the players HP, I know how to make a still (1 image) sprite follow the view of the room with ease. What I would like to know how to do, is to get a moving multiple image sprite to follow the view of the room. I created a beating heart animation and it would be so much cooler to have that in the score bar than the still heart image. Yeah I can create a heart object and have it jump to a position relative of the view every step, but that creates a really awkward, laggy heart that would be worse than the still image. Am I making any sense? Sorry if this has already been answered but I can't find info on it anywhere in these forums.
I just want to know how to make something that's animated precisely follow the room's view, instead of locking onto the view at the end of every step creating a jumping effect.