S
Storyteller
Guest
oops, I didn't know we couldn't talk about;
so yy files open up nicely in vs code. (I use vs code, I like minimal dev environments that aren't cluttered).
I took a look inside these yy files and they are basically GML headers.
Much of this metadata is fairly discernible to the naked eye. (great song by luscious jackson).
I am interested in discussing these internals and the creation of folders that have objects and their scripts all held together for portability. Thus I can make a button object I can move around from project to project. I know this is coming and think knowing the GMS2 code file structure may help with debugging or even making things go a bit faster for setting up scripting and such in say, vs code.
Is it ok to share and trade and post these yy files? Can we talk publicly about these files and their internals and how to do useful things in them? Does any of this violate the EULA?
so yy files open up nicely in vs code. (I use vs code, I like minimal dev environments that aren't cluttered).
I took a look inside these yy files and they are basically GML headers.
Much of this metadata is fairly discernible to the naked eye. (great song by luscious jackson).
I am interested in discussing these internals and the creation of folders that have objects and their scripts all held together for portability. Thus I can make a button object I can move around from project to project. I know this is coming and think knowing the GMS2 code file structure may help with debugging or even making things go a bit faster for setting up scripting and such in say, vs code.
Is it ok to share and trade and post these yy files? Can we talk publicly about these files and their internals and how to do useful things in them? Does any of this violate the EULA?