Zerb Games
Member
Hey guys, so I just delve into some optimization with my project that uses Box2D and right away my immediate solution was to turn all my wall objects into a ds_grid. As I've noticed drastic improvements with this system in terms of ease of use and better overall control. I'm have big issues with this however and I was wondering if there was a way to create vertexes for a larger physics object using a ds_grid, because I don't really see a way of having physics objects interact with it in any other way.
Another issue I've been having is delta timing with the physics, it's a pretty daunting issue because how inconsistent and weird it seems to be.
TT;DR Too Tired; didn't read. Shouldn't be posting this late and should go to bed. I'm just now posting this cause it's the end of my day.
Another issue I've been having is delta timing with the physics, it's a pretty daunting issue because how inconsistent and weird it seems to be.
TT;DR Too Tired; didn't read. Shouldn't be posting this late and should go to bed. I'm just now posting this cause it's the end of my day.