M
mochipon
Guest
March 5th: Demo Version 3
https://drive.google.com/open?id=0B-VDZaK_7ZJNRENDbUFTOHh3bXc
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A short rundown of the controls:
Normal Controls:
Arrow Keys - Move
Space Bar - Jump
C - Attack
X (hold) - Aim Knife (if you have one)
X (release) - Throw Knife
In Mid-Air:
Up - Unfold Umbrella (Changed from previous demo)
C - Attack
Down + C - Special Attack (This one is powerful in some situations because it gives you some invulnerability frames)
On a wall:
Space - Walljump
Down - Slide down quickly
Up (while hanging from a ledge) - Pull up.
Again, the goal is to reach the flag. Only this time there are some enemies here as well.
Current issues / To-Do List:
https://drive.google.com/open?id=0B-VDZaK_7ZJNRENDbUFTOHh3bXc
A short rundown of the controls:
Normal Controls:
Arrow Keys - Move
Space Bar - Jump
C - Attack
X (hold) - Aim Knife (if you have one)
X (release) - Throw Knife
In Mid-Air:
Up - Unfold Umbrella (Changed from previous demo)
C - Attack
Down + C - Special Attack (This one is powerful in some situations because it gives you some invulnerability frames)
On a wall:
Space - Walljump
Down - Slide down quickly
Up (while hanging from a ledge) - Pull up.
Again, the goal is to reach the flag. Only this time there are some enemies here as well.
Current issues / To-Do List:
- No level graphics yet (I had some trouble with this one, because on the previous demo the graphics were just one big image. However since the stage is about 5000 pixels wide, Game Maker seems to scale down the image when importing. I'll probably split it into individual objects and put them in, or perhaps make some tiles if I can figure out a good way to do so.
- Birds look ty and I will probably redraw them. I need to add some wind animation or somehow make its range clearer. Also they spit knives instead of fireballs or whatever.
- It's possible to throw knives while mid-air, but it will probably mess with your aim. Also, no animation yet for mid-air throw.
- Some other animation issues, like the Zombie death animation
- Player still sometimes gets "soft stuck" (solved by jumping once).
- New controls aren't enabled for gamepad yet. Best to play with the keyboard or use Joy2key
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