G
GlitchCrew
Guest
Hello!
I'm working on a pixel-styled game and I'm facing scaling problems. I want to make my game look like the Duck Game which has perfect pixel graphics. In Duck Game pixels of any sprite look perfect even if the sprite is rotated at certain angle and camera is zoomed in or out.
Any ideas how can I achieve this?
I have already tried upscaling my sprites (x2, x4, x8), porting view x2 from actual view in the room, setting application surface equal to current view width and height, but still it doesn't look like Duck Game scaling and pixels look distorted.
GMX: http://www.mediafire.com/download/98j1o0756ajbv9u/test.gmx.zip
EDIT: I have already turned off interpolation.
First picture - Duck game. Second - my game.
http://imgur.com/f84oNxU
http://imgur.com/ncrXfHW
EDIT: Here is the picture of rotated sprites in Duck Game:
http://imgur.com/HhjfMwm
I'm working on a pixel-styled game and I'm facing scaling problems. I want to make my game look like the Duck Game which has perfect pixel graphics. In Duck Game pixels of any sprite look perfect even if the sprite is rotated at certain angle and camera is zoomed in or out.
Any ideas how can I achieve this?
I have already tried upscaling my sprites (x2, x4, x8), porting view x2 from actual view in the room, setting application surface equal to current view width and height, but still it doesn't look like Duck Game scaling and pixels look distorted.
GMX: http://www.mediafire.com/download/98j1o0756ajbv9u/test.gmx.zip
EDIT: I have already turned off interpolation.
First picture - Duck game. Second - my game.
http://imgur.com/f84oNxU
http://imgur.com/ncrXfHW
EDIT: Here is the picture of rotated sprites in Duck Game:
http://imgur.com/HhjfMwm
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