Hope you don't mind if i point out the opposite: the art style (maybe aside the "gradient sky", but that's more a tribute to the Amiga palette) looks pretty different from Shadow of the Beast's one and way more imaginative. Same for the atmosphere, which appears darker and more twisted. You're already diverging a lot from a remake, if you ask me, and now i'm very curious to play the demo. Kudos!Feedback regarding it's similarity to beast is not needed since we do know, and we are slowly diverging (since to begin with it was in fact a beast remake).
You typically don't run with left arm+left leg back at the same time, so the chest would be following the arms more than the legs.that looks really nice, hate to mention this as its looking so good but shouldn't that animation of him running be chest face us as the left leg is forward, it does make it look very weird running the opposite side like it is now, i know its just a game and no need to have things work like they would in real life, but still its back to front and does look funny, unless that';s what your aiming for was some comedy mixed in there.
I could tell you, but that would rob you of a valuable learning experience, young grasshopper. Have you ever played Mario 3? Or any of the others?If you could explain what you mean by "a blast just to move around with" would entail it would help a lot!
Mario is fun because Mario has perfect:
Physics
Controls
Level design
Enemy design
Powerups
Art
Sound
Music
That said, describing what makes Mario fun and actually doing the subject justice would take pages of writing. Everything in a game works together to create a good (or bad) end experience.
Mario is very slow and deliberate actually. (Still havent changed my mind about this part.)This just gets better and better, those animations really sell the movement. As much as I love Mario, sometimes I want a slower, more deliberate platformer to just explore the world.
lol.Mario isn't actually fun. It's just nostalgia.
There's no argument that this isn't improving! Looking forward to seeing where you bring this.Yeah I see what you mean. I wont be giving this guy a red hat any time soon tho If you find the videos of the very first builds of this, you'll see it's come a long, long way. And It's still developing. It'll reach balance soon.
Anyway:
-------------------------------------------------------------------------------------
A more recent build showing off other animations and different sound choices.
That'll be it in terms of updates for a while. Next updates will be first drafts of enemies and level design.
Just compare!
Well I'm sure giving it a go!Its looking good so far, agree with hopeless that right now its looking pretty barren. I'm giving you the benefit of the doubt that there is a lot of unmade and unfleshed out material that is left to be added to bring it to life. You can make a game with drawn out animations like yours good and fun if you design the game around it
That's an interesting one - I definitely agree. I have a feeling it's because it's quick and not fleshed out over the entire action like the others (it's not complete). If you think it's a different reason let me know.Some crits are the jump animation looks kinda off and not satisfying.
100% correct, this is going to happen. I've planned to do this however the reason he's a line in the first place is the slopes. It'll be figured out no worries.Also I would recommend you make your collision system larger than just a thin line in the middle of the character otherwise you will have more platforming frustrations via missed landings like I saw in your video. The player will feel cheated if you keep the detection so thin
Is there any reason you can't just give platforms bigger collision boxes?Well I'm sure giving it a go!
That's an interesting one - I definitely agree. I have a feeling it's because it's quick and not fleshed out over the entire action like the others (it's not complete). If you think it's a different reason let me know.
100% correct, this is going to happen. I've planned to do this however the reason he's a line in the first place is the slopes. It'll be figured out no worries.
Back when I wasn't even using my own collision system. 10/10
Just because that would make things inconsistent. If I apply a change to one thing I would be best off making it something I can apply to everything. I prefer global solutions than little 'hacks' here and there.Is there any reason you can't just give platforms bigger collision boxes?
....How would it make things inconsistent, if you consistently made them bigger? Well, I don't know how you're building your collision boxes, though. Just a suggestion. =)Just because that would make things inconsistent. If I apply a change to one thing I would be best off making it something I can apply to everything. I prefer global solutions than little 'hacks' here and there.
When a game designer says "I don't know what a metroidvania is," that's a pretty good reason to worry.So quick to worry
I still hope it will be longer than Shadow of the Beast.There's a reason he has those (they are basically weapons), and I think once the world comes to life and you get to see it, bright little details like that won't look so out of place. Of course, his sprite is still being worked on so they might change in appearance for sure. He wont have tattoos. While this game will certainly be surreal, it will be specifically story based. I hope to show some of the story, and moreso game play, later this year.
As for a metroidvania... I don't think this would fall under that category perfectly, and I wont be deliberately aiming for it although there may be some similarities.
Generally, it'll be maze like in some places, it'll have separate areas mixed with large open worlds (with many differently dressed places within). There will be puzzles, collecting items to open ways, many demons, and more.
This isn't a Beast fan-game (slowly, give it some time) so expect increasing deviations from that game, while keeping the mood.
Oh I didn't know good graphics and good gameplay were mutually exclusive, interestingi find it hard to belive that you will make this nice looking graphics fun to play with, why are you working on the candy part so early?
They're not exclusive, but they're definitely linked, as I've said a few times in this thread.Oh I didn't know good graphics and good gameplay were mutually exclusive, interesting